Show FPS
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@ -10,7 +10,7 @@ const max_objects: usize = 16384;
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const quadSize: usize = 9 * 6;
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pub fn init() !Self {
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rl.initWindow(1280, 720, "USG", 60);
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rl.initWindow(1280, 720, "USG", 120);
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var renderer = Self{};
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@ -24,6 +24,8 @@ pub fn render(self: *Self) void {
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rl.beginDrawing();
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rl.clearBackground(.{ 232, 216, 166, 255 });
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rl.drawFPS(10, 10);
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}
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pub fn deinit(self: *Self) void {
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@ -77,3 +77,7 @@ pub fn getScreenHeight() i32 {
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pub fn getTime() f64 {
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return c.GetTime();
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}
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pub fn drawFPS(x: i32, y: i32) void {
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c.DrawFPS(x, y);
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}
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