Implement input handler
This commit is contained in:
parent
bdf4e0b920
commit
82e8cfdbe1
|
@ -0,0 +1,32 @@
|
||||||
|
const rl = @import("raylib.zig");
|
||||||
|
|
||||||
|
const Input = struct {
|
||||||
|
name: []const u8,
|
||||||
|
code: i32,
|
||||||
|
default: i32,
|
||||||
|
|
||||||
|
pub fn isDown(self: Input) bool {
|
||||||
|
return rl.isKeyDown(self.code);
|
||||||
|
}
|
||||||
|
pub fn isJustPressed(self: Input) bool {
|
||||||
|
return rl.isKeyPressed(self.code);
|
||||||
|
}
|
||||||
|
pub fn isJustReleased(self: Input) bool {
|
||||||
|
return rl.isKeyReleased(self.code);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
fn init(comptime name: []const u8, comptime key_code: []const u8) Input {
|
||||||
|
return Input{
|
||||||
|
.name = name,
|
||||||
|
.code = rl.getKeyCode(key_code),
|
||||||
|
.default = rl.getKeyCode(key_code),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const menu_left = init("Menu Left", "LEFT");
|
||||||
|
pub const menu_right = init("Menu Right", "RIGHT");
|
||||||
|
pub const menu_down = init("Menu Down", "DOWN");
|
||||||
|
pub const menu_up = init("Menu Up", "UP");
|
||||||
|
pub const menu_accept = init("Menu Accept", "ENTER");
|
||||||
|
pub const menu_cancel = init("Menu Cancel", "BACKSPACE");
|
|
@ -27,6 +27,28 @@ pub fn endDrawing() void {
|
||||||
c.EndDrawing();
|
c.EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn getKeyCode(comptime name: []const u8) i32 {
|
||||||
|
const full_name = "KEY_" ++ name;
|
||||||
|
|
||||||
|
if (!@hasDecl(c, full_name)) {
|
||||||
|
@compileError(full_name ++ " keycode does not exist.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return @field(c, full_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn isKeyPressed(key: i32) bool {
|
||||||
|
return c.IsKeyPressed(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn isKeyDown(key: i32) bool {
|
||||||
|
return c.IsKeyDown(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn isKeyReleased(key: i32) bool {
|
||||||
|
return c.IsKeyReleased(key);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn drawText(text: [*c]const u8, x: i32, y: i32, fontSize: i32, color: [4]u8) void {
|
pub fn drawText(text: [*c]const u8, x: i32, y: i32, fontSize: i32, color: [4]u8) void {
|
||||||
c.DrawText(text, x, y, fontSize, .{ .r = color[0], .g = color[1], .b = color[2], .a = color[3] });
|
c.DrawText(text, x, y, fontSize, .{ .r = color[0], .g = color[1], .b = color[2], .a = color[3] });
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue