fix | Render FPS last
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@ -20,12 +20,12 @@ pub fn init() !Self {
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pub fn render(self: *Self) void {
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pub fn render(self: *Self) void {
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_ = self;
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_ = self;
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rl.drawFPS(10, 10);
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rl.endDrawing();
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rl.endDrawing();
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rl.beginDrawing();
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rl.beginDrawing();
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rl.clearBackground(.{ 232, 216, 166, 255 });
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rl.clearBackground(.{ 232, 216, 166, 255 });
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rl.drawFPS(10, 10);
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}
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}
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pub fn deinit(self: *Self) void {
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pub fn deinit(self: *Self) void {
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