feat: Add center mesh
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parent
7c36377c25
commit
201868907a
14
chunk.gd
14
chunk.gd
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@ -23,7 +23,7 @@ func update() -> void:
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continue
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continue
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if i == 0: #n
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if i == 0: #n
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$n.position.y = 1
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#$n.position.y = 1
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var vertices = PackedVector3Array()
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 0.5, -50))
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vertices.push_back(Vector3(-5, 0.5, -50))
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@ -44,7 +44,7 @@ func update() -> void:
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m.mesh = arr_mesh
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m.mesh = arr_mesh
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add_child(m)
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add_child(m)
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if i == 1: #s
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if i == 1: #s
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$s.position.y = 1
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#$s.position.y = 1
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var vertices = PackedVector3Array()
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 0.5, 0))
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vertices.push_back(Vector3(-5, 0.5, 0))
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@ -65,7 +65,7 @@ func update() -> void:
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m.mesh = arr_mesh
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m.mesh = arr_mesh
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add_child(m)
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add_child(m)
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if i == 2: #w
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if i == 2: #w
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$w.position.y = 1
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#$w.position.y = 1
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var vertices = PackedVector3Array()
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-50, 0.5, -5))
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vertices.push_back(Vector3(-50, 0.5, -5))
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@ -86,7 +86,7 @@ func update() -> void:
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m.mesh = arr_mesh
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m.mesh = arr_mesh
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add_child(m)
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add_child(m)
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if i == 3: #e
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if i == 3: #e
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$e.position.y = 1
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#$e.position.y = 1
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var vertices = PackedVector3Array()
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(0, 0.5, -5))
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vertices.push_back(Vector3(0, 0.5, -5))
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@ -107,4 +107,10 @@ func update() -> void:
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m.mesh = arr_mesh
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m.mesh = arr_mesh
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add_child(m)
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add_child(m)
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var center_mesh = MeshInstance3D.new()
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center_mesh.position = Vector3(0,0.6,0)
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center_mesh.mesh = PlaneMesh.new()
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center_mesh.mesh.size = Vector2(10,10)
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add_child(center_mesh)
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i += 1
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i += 1
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4
level.gd
4
level.gd
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@ -1,7 +1,7 @@
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extends Node3D
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extends Node3D
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@export var dimension: int = 10
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@export var dimension: int = 15
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@export var path_count: int = 2
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@export var path_count: int = 7
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func dir_to_vector(dir: int) -> Vector2i:
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func dir_to_vector(dir: int) -> Vector2i:
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assert(dir >= 0 and dir <= 3)
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assert(dir >= 0 and dir <= 3)
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