feat: Correctly show seconds in player clock when +60 seconds
This commit is contained in:
parent
f8ceccc539
commit
31667fb73b
|
|
@ -50,7 +50,7 @@ func _process(delta: float) -> void:
|
|||
|
||||
var time_left = int($TimeLimit.time_left)
|
||||
@warning_ignore("integer_division")
|
||||
$HUD/TimeLimitLabel.text = "%02d:%02d" % [time_left/60, time_left]
|
||||
$HUD/TimeLimitLabel.text = "%02d:%02d" % [time_left/60, time_left - (time_left/60) * 60]
|
||||
|
||||
var dir = Input.get_vector("player_move_left", "player_move_right", "player_move_up", "player_move_down")
|
||||
var speed: float = BASE_SPEED
|
||||
|
|
|
|||
Loading…
Reference in New Issue