feat: Correctly show seconds in player clock when +60 seconds
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@ -50,7 +50,7 @@ func _process(delta: float) -> void:
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var time_left = int($TimeLimit.time_left)
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var time_left = int($TimeLimit.time_left)
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@warning_ignore("integer_division")
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@warning_ignore("integer_division")
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$HUD/TimeLimitLabel.text = "%02d:%02d" % [time_left/60, time_left]
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$HUD/TimeLimitLabel.text = "%02d:%02d" % [time_left/60, time_left - (time_left/60) * 60]
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var dir = Input.get_vector("player_move_left", "player_move_right", "player_move_up", "player_move_down")
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var dir = Input.get_vector("player_move_left", "player_move_right", "player_move_up", "player_move_down")
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var speed: float = BASE_SPEED
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var speed: float = BASE_SPEED
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