fix: Change pos values of stuffs
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parent
780f55633b
commit
54d1a90e3e
48
chunk.gd
48
chunk.gd
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@ -27,12 +27,12 @@ func update() -> void:
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$n.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 1, -50))
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vertices.push_back(Vector3(5, 1, -50))
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vertices.push_back(Vector3(-5, 1, 0))
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vertices.push_back(Vector3(5, 1, -50))
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vertices.push_back(Vector3(5, 1, 0))
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vertices.push_back(Vector3(-5, 1, 0))
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vertices.push_back(Vector3(-5, 0.5, -50))
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vertices.push_back(Vector3(5, 0.5, -50))
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vertices.push_back(Vector3(-5, 0.5, 0))
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vertices.push_back(Vector3(5, 0.5, -50))
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vertices.push_back(Vector3(5, 0.5, 0))
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vertices.push_back(Vector3(-5, 0.5, 0))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -48,12 +48,12 @@ func update() -> void:
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$s.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-5, 1, 0))
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vertices.push_back(Vector3(5, 1, 0))
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vertices.push_back(Vector3(-5, 1, 50))
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vertices.push_back(Vector3(5, 1, 0))
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vertices.push_back(Vector3(5, 1, 50))
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vertices.push_back(Vector3(-5, 1, 50))
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vertices.push_back(Vector3(-5, 0.5, 0))
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vertices.push_back(Vector3(5, 0.5, 0))
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vertices.push_back(Vector3(-5, 0.5, 50))
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vertices.push_back(Vector3(5, 0.5, 0))
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vertices.push_back(Vector3(5, 0.5, 50))
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vertices.push_back(Vector3(-5, 0.5, 50))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -69,12 +69,12 @@ func update() -> void:
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$w.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(-50, 1, -5))
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vertices.push_back(Vector3(0, 1, -5))
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vertices.push_back(Vector3(-50, 1, 5))
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vertices.push_back(Vector3(0, 1, -5))
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vertices.push_back(Vector3(0, 1, 5))
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vertices.push_back(Vector3(-50, 1, 5))
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vertices.push_back(Vector3(-50, 0.5, -5))
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vertices.push_back(Vector3(0, 0.5, -5))
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vertices.push_back(Vector3(-50, 0.5, 5))
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vertices.push_back(Vector3(0, 0.5, -5))
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vertices.push_back(Vector3(0, 0.5, 5))
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vertices.push_back(Vector3(-50, 0.5, 5))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -90,12 +90,12 @@ func update() -> void:
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$e.position.y = 1
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var vertices = PackedVector3Array()
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vertices.push_back(Vector3(0, 1, -5))
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vertices.push_back(Vector3(50, 1, -5))
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vertices.push_back(Vector3(0, 1, 5))
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vertices.push_back(Vector3(50, 1, -5))
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vertices.push_back(Vector3(50, 1, 5))
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vertices.push_back(Vector3(0, 1, 5))
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vertices.push_back(Vector3(0, 0.5, -5))
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vertices.push_back(Vector3(50, 0.5, -5))
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vertices.push_back(Vector3(0, 0.5, 5))
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vertices.push_back(Vector3(50, 0.5, -5))
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vertices.push_back(Vector3(50, 0.5, 5))
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vertices.push_back(Vector3(0, 0.5, 5))
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# Initialize the ArrayMesh.
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var arr_mesh = ArrayMesh.new()
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@ -22,20 +22,21 @@ script = ExtResource("1_0b4ue")
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environment = SubResource("Environment_vonw3")
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[node name="Player" parent="." unique_id=1536233267 instance=ExtResource("1_u52ul")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.286973, 0)
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[node name="Chunk" parent="." unique_id=731620195 instance=ExtResource("3_f2txt")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.08452606, -3.8146973e-06, 0.120262146)
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="." unique_id=306152407]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.031, 7.5, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.830486, 7.5, -23.788916)
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mesh = SubResource("BoxMesh_vonw3")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="." unique_id=373905113]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.031, 3.5, -11.78)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.874296, 3.5, -11.78)
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mesh = SubResource("BoxMesh_oi3di")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=2083164402]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 154.20062, 0)
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 24.337463, 0)
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current = true
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fov = 55.0
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script = ExtResource("2_vonw3")
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@ -1,6 +1,6 @@
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extends CharacterBody3D
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const BASE_STAMINA = 50
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const BASE_SPEED = 100
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const BASE_SPEED = 10
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const SPRINT_MULT = 1.6
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const STAMINA_COST = 15
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const STAMINA_RECOVER = 10
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@ -12,6 +12,7 @@ albedo_color = Color(1, 0, 0, 1)
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size = Vector3(0.5, 0.1, 0.5)
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[node name="Player" type="CharacterBody3D" unique_id=17046866]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.153225, 0)
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script = ExtResource("1_4flbx")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1740724392]
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