Merge remote-tracking branch 'refs/remotes/origin/main'
This commit is contained in:
commit
7626f60116
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assets/3d/Tiles047_1K-JPG/Tiles047.png (Stored with Git LFS)
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assets/3d/Tiles047_1K-JPG/Tiles047.png (Stored with Git LFS)
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@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://crdikelu5br6o"
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path="res://.godot/imported/Tiles047.png-e735c58b71307d7178c88d8fe6215b21.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/3d/Tiles047_1K-JPG/Tiles047.png"
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dest_files=["res://.godot/imported/Tiles047.png-e735c58b71307d7178c88d8fe6215b21.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,36 +0,0 @@
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<?xml version="1.0"?>
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<materialx version="1.39" fileprefix="./">
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<open_pbr_surface xpos="6.159420" type="surfaceshader" ypos="-1.879310" name="Tiles047_1K_JPG_OpenPbrSurface">
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<input type="color3" nodename="Tiles047_1K_JPG_Color" name="base_color" />
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<input type="vector3" nodename="NormalMap" name="geometry_normal" />
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<input type="float" nodename="Tiles047_1K_JPG_Roughness" name="specular_roughness" />
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</open_pbr_surface>
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<surfacematerial xpos="8.695652" type="material" ypos="0.000000" name="Tiles047_1K_JPG">
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<input type="surfaceshader" nodename="Tiles047_1K_JPG_OpenPbrSurface" name="surfaceshader" />
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<input type="displacementshader" nodename="displacement" name="displacementshader" />
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</surfacematerial>
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<tiledimage xpos="3.623188" type="color3" ypos="-3.103448" name="Tiles047_1K_JPG_Color">
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<input value="Tiles047_1K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
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<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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</tiledimage>
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<tiledimage xpos="3.623188" type="float" ypos="5.163793" name="Tiles047_1K_JPG_Displacement">
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<input value="Tiles047_1K-JPG_Displacement.jpg" type="filename" name="file" />
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<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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</tiledimage>
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<displacement xpos="6.159420" type="displacementshader" ypos="1.879310" name="displacement">
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<input type="float" nodename="Tiles047_1K_JPG_Displacement" name="displacement" />
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<input value="1.0" type="float" name="scale" />
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</displacement>
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<tiledimage xpos="1.086957" type="vector3" ypos="0.879310" name="Tiles047_1K_JPG_NormalGL">
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<input value="Tiles047_1K-JPG_NormalGL.jpg" type="filename" name="file" />
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<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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</tiledimage>
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<normalmap xpos="3.623188" type="vector3" ypos="3.586207" name="NormalMap">
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<input type="vector3" nodename="Tiles047_1K_JPG_NormalGL" name="in" />
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<input value="1.0" type="float" name="scale" />
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</normalmap>
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<tiledimage xpos="3.623188" type="float" ypos="-0.413793" name="Tiles047_1K_JPG_Roughness">
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<input value="Tiles047_1K-JPG_Roughness.jpg" type="filename" name="file" />
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<input value="1.0, 1.0" type="vector2" name="uvtiling" />
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</tiledimage>
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</materialx>
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assets/Images/drink-tea-svgrepo-com.svg (Stored with Git LFS)
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assets/Images/drink-tea-svgrepo-com.svg (Stored with Git LFS)
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assets/Images/time-add-svgrepo-com.svg (Stored with Git LFS)
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assets/Images/time-add-svgrepo-com.svg (Stored with Git LFS)
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@ -144,6 +144,8 @@ func _on_continue_button_pressed():
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func _on_shop_shop_exit() -> void:
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$Upgrades.update()
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$SpecialUpgrades.update()
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is_active = true
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$Shop.visible = false
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stage_counter += 1
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5
spawn.gd
5
spawn.gd
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@ -3,3 +3,8 @@ extends Node3D
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func _ready() -> void:
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$Mesh.mesh.size.x = Global.chunk_size
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$Mesh.mesh.size.y = Global.chunk_size
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for tree in get_children():
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if not tree.name.begins_with("Tree"):
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continue
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tree.position *= Global.chunk_size / 150
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@ -1,7 +1,8 @@
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extends Node3D
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func _ready() -> void:
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$Mesh.mesh.size.x = Global.chunk_size
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$Mesh.mesh.size.y = Global.chunk_size
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scale *= Global.chunk_size / 150
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#$Mesh.mesh.size.x = Global.chunk_size
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#$Mesh.mesh.size.y = Global.chunk_size
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#$StationArea/CollisionShape3D.shape.size.x = Global.chunk_size * 0.50
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#$StationArea/CollisionShape3D.shape.size.z = Global.chunk_size * 0.50
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