Merge remote-tracking branch 'refs/remotes/origin/main'

This commit is contained in:
Dusk 2026-03-06 10:23:47 +01:00
commit 7626f60116
10 changed files with 15 additions and 86 deletions

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assets/3d/Tiles047_1K-JPG/Tiles047.png (Stored with Git LFS)

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@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://crdikelu5br6o"
path="res://.godot/imported/Tiles047.png-e735c58b71307d7178c88d8fe6215b21.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/3d/Tiles047_1K-JPG/Tiles047.png"
dest_files=["res://.godot/imported/Tiles047.png-e735c58b71307d7178c88d8fe6215b21.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,36 +0,0 @@
<?xml version="1.0"?>
<materialx version="1.39" fileprefix="./">
<open_pbr_surface xpos="6.159420" type="surfaceshader" ypos="-1.879310" name="Tiles047_1K_JPG_OpenPbrSurface">
<input type="color3" nodename="Tiles047_1K_JPG_Color" name="base_color" />
<input type="vector3" nodename="NormalMap" name="geometry_normal" />
<input type="float" nodename="Tiles047_1K_JPG_Roughness" name="specular_roughness" />
</open_pbr_surface>
<surfacematerial xpos="8.695652" type="material" ypos="0.000000" name="Tiles047_1K_JPG">
<input type="surfaceshader" nodename="Tiles047_1K_JPG_OpenPbrSurface" name="surfaceshader" />
<input type="displacementshader" nodename="displacement" name="displacementshader" />
</surfacematerial>
<tiledimage xpos="3.623188" type="color3" ypos="-3.103448" name="Tiles047_1K_JPG_Color">
<input value="Tiles047_1K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<tiledimage xpos="3.623188" type="float" ypos="5.163793" name="Tiles047_1K_JPG_Displacement">
<input value="Tiles047_1K-JPG_Displacement.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<displacement xpos="6.159420" type="displacementshader" ypos="1.879310" name="displacement">
<input type="float" nodename="Tiles047_1K_JPG_Displacement" name="displacement" />
<input value="1.0" type="float" name="scale" />
</displacement>
<tiledimage xpos="1.086957" type="vector3" ypos="0.879310" name="Tiles047_1K_JPG_NormalGL">
<input value="Tiles047_1K-JPG_NormalGL.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<normalmap xpos="3.623188" type="vector3" ypos="3.586207" name="NormalMap">
<input type="vector3" nodename="Tiles047_1K_JPG_NormalGL" name="in" />
<input value="1.0" type="float" name="scale" />
</normalmap>
<tiledimage xpos="3.623188" type="float" ypos="-0.413793" name="Tiles047_1K_JPG_Roughness">
<input value="Tiles047_1K-JPG_Roughness.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
</materialx>

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assets/Images/drink-tea-svgrepo-com.svg (Stored with Git LFS)

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assets/Images/time-add-svgrepo-com.svg (Stored with Git LFS)

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@ -144,6 +144,8 @@ func _on_continue_button_pressed():
func _on_shop_shop_exit() -> void:
$Upgrades.update()
$SpecialUpgrades.update()
is_active = true
$Shop.visible = false
stage_counter += 1

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@ -3,3 +3,8 @@ extends Node3D
func _ready() -> void:
$Mesh.mesh.size.x = Global.chunk_size
$Mesh.mesh.size.y = Global.chunk_size
for tree in get_children():
if not tree.name.begins_with("Tree"):
continue
tree.position *= Global.chunk_size / 150

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@ -1,7 +1,8 @@
extends Node3D
func _ready() -> void:
$Mesh.mesh.size.x = Global.chunk_size
$Mesh.mesh.size.y = Global.chunk_size
scale *= Global.chunk_size / 150
#$Mesh.mesh.size.x = Global.chunk_size
#$Mesh.mesh.size.y = Global.chunk_size
#$StationArea/CollisionShape3D.shape.size.x = Global.chunk_size * 0.50
#$StationArea/CollisionShape3D.shape.size.z = Global.chunk_size * 0.50