Initial
This commit is contained in:
commit
9013361e29
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root = true
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[*]
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charset = utf-8
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Godot 4+ specific ignores
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.godot/
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/android/
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# Godot-specific ignores
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.import/
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export.cfg
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export_credentials.cfg
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*.tmp
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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extends Camera3D
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@onready var player: CharacterBody3D = $"../Player"
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func _process(delta: float) -> void:
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self.position.x = player.position.x
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self.position.z = player.position.z
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uid://b5ebibi08tjvd
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dwp08vjv8v6h6"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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[gd_scene format=3 uid="uid://dxap1hj0okhli"]
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[ext_resource type="PackedScene" uid="uid://cmb3b7xrlboy3" path="res://player.tscn" id="1_u52ul"]
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[ext_resource type="Script" uid="uid://b5ebibi08tjvd" path="res://camera_3d.gd" id="2_vonw3"]
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[sub_resource type="Environment" id="Environment_vonw3"]
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_vonw3"]
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[sub_resource type="BoxMesh" id="BoxMesh_vonw3"]
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size = Vector3(10, 15, 10)
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[sub_resource type="BoxMesh" id="BoxMesh_oi3di"]
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size = Vector3(10, 7.5, 10)
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[node name="Level" type="Node3D" unique_id=1248504413]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=2012504496]
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environment = SubResource("Environment_vonw3")
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[node name="Player" parent="." unique_id=1536233267 instance=ExtResource("1_u52ul")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1868750631]
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transform = Transform3D(1.9467738, 0, 0, 0, 1.9467738, 0, 0, 0, 1.9467738, 0, 0, 0)
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mesh = SubResource("PlaneMesh_vonw3")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="." unique_id=306152407]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.031, 7.5, 0)
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mesh = SubResource("BoxMesh_vonw3")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="." unique_id=373905113]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.031, 3.5, -11.78)
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mesh = SubResource("BoxMesh_oi3di")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=2083164402]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 10, 0)
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current = true
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fov = 55.0
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script = ExtResource("2_vonw3")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1835820889]
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transform = Transform3D(0.8695725, -0.45099428, 0.20111632, 0, 0.4072787, 0.91330403, -0.49380532, -0.7941841, 0.35415834, 5.7922945, 3.8191757, 14.293542)
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shadow_enabled = true
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extends CharacterBody3D
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func _process(delta: float) -> void:
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var dir = Input.get_vector("player_move_left", "player_move_right", "player_move_up", "player_move_down")
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self.velocity = Vector3(dir.x * 5, 0, dir.y * 5)
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self.move_and_slide()
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uid://bobw4cfg1v6gj
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[gd_scene format=3 uid="uid://cmb3b7xrlboy3"]
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[ext_resource type="Script" uid="uid://bobw4cfg1v6gj" path="res://player.gd" id="1_4flbx"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_sh265"]
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size = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4flbx"]
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_sh265"]
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size = Vector3(0.5, 0.1, 0.5)
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[node name="Player" type="CharacterBody3D" unique_id=17046866]
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script = ExtResource("1_4flbx")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1740724392]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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mesh = SubResource("PlaneMesh_sh265")
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surface_material_override/0 = SubResource("StandardMaterial3D_4flbx")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=271233394]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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shape = SubResource("BoxShape3D_sh265")
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Valencia Rail Rush"
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run/main_scene="uid://dxap1hj0okhli"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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config/icon="res://icon.svg"
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[input]
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player_move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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player_move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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player_move_up={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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player_move_down={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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