feat: Add stage counter (logic & HUD control)
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8d0ca1a769
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@ -14,6 +14,8 @@ var pedestrian_area_count = 0
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var max_stamina: float = BASE_STAMINA
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var stamina: float = max_stamina
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var stage_counter: int = 0
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func _ready() -> void:
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$Upgrades.update()
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@ -27,6 +29,7 @@ func _process(delta: float) -> void:
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return
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$HUD/StaminaRect.scale.x = stamina / max_stamina
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$HUD/StageLabel.text = "Stage %d" % [stage_counter + 1]
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var time_left = int($TimeLimit.time_left)
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@warning_ignore("integer_division")
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@ -56,6 +59,7 @@ func _on_area_area_entered(area: Area3D) -> void:
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print(pedestrian_area_count)
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if area.name == "StationArea":
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stage_counter += 1
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station_reached.emit()
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@ -71,6 +75,7 @@ func _on_time_limit_timeout():
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func _on_retry_button_pressed():
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stage_counter = 0
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$FailControl.visible = false
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$HUD.visible = true
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station_reached.emit()
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17
player.tscn
17
player.tscn
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@ -43,7 +43,7 @@ shape = SubResource("CylinderShape3D_i3pqv")
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debug_color = Color(0.41852123, 0.4635067, 0.996484, 0.41960785)
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[node name="TimeLimit" type="Timer" parent="." unique_id=1568603467]
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wait_time = 10.0
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wait_time = 60.0
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one_shot = true
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[node name="FailControl" type="Control" parent="." unique_id=640174831]
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@ -107,6 +107,21 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="StageLabel" type="Label" parent="HUD" unique_id=971924774]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -28.0
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offset_top = 10.0
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offset_right = 29.0
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offset_bottom = 33.0
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grow_horizontal = 2
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_font_sizes/font_size = 20
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text = "Stage X"
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horizontal_alignment = 1
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[node name="TimeLimitLabel" type="Label" parent="HUD" unique_id=1179212384]
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layout_mode = 0
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offset_left = 10.0
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