feat: Add speed boost pickup
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parent
31667fb73b
commit
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Binary file not shown.
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@ -0,0 +1,44 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cq5agx2karf0a"
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path.s3tc="res://.godot/imported/drink-tea-svgrepo-com.svg-675a19c3e990ab00b5a0cb1303128a33.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/Images/drink-tea-svgrepo-com.svg"
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dest_files=["res://.godot/imported/drink-tea-svgrepo-com.svg-675a19c3e990ab00b5a0cb1303128a33.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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10
level.gd
10
level.gd
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@ -14,6 +14,7 @@ var chunk_scn = preload("res://chunk.tscn")
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var station_scn = preload("res://station.tscn")
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var spawn_scn = preload("res://spawn.tscn")
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var bonus_time_scn = preload("res://pickup/bonus_time.tscn")
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var speed_boost_scn = preload("res://pickup/speed_boost.tscn")
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func dir_to_vector(dir: int) -> Vector2i:
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assert(dir >= 0 and dir <= 3)
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@ -51,10 +52,15 @@ func initialize_world() -> void:
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$Player.position.z = spawn.y * Global.chunk_size
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var bt = bonus_time_scn.instantiate()
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bt.position.x = spawn.x * Global.chunk_size + 50
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bt.position.z = spawn.y * Global.chunk_size + 50
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bt.position.x = spawn.x * Global.chunk_size - 10
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bt.position.z = spawn.y * Global.chunk_size + 20
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add_child(bt)
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var sb = speed_boost_scn.instantiate()
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sb.position.x = spawn.x * Global.chunk_size + 10
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sb.position.z = spawn.y * Global.chunk_size + 20
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add_child(sb)
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# ---- Generate the paths ----
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var paths: Array = []
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for path_idx in range(path_count):
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@ -15,7 +15,6 @@ func _on_area_entered(area: Area3D) -> void:
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var timer: Timer = parent.get_node(\"TimeLimit\")
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timer.start(timer.time_left + parent.bonus_time_amount)
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queue_free()
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"
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[sub_resource type="PlaneMesh" id="PlaneMesh_b5fwd"]
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@ -0,0 +1,44 @@
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[gd_scene format=3 uid="uid://ckx20kekib0od"]
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[ext_resource type="Texture2D" uid="uid://cq5agx2karf0a" path="res://assets/Images/drink-tea-svgrepo-com.svg" id="1_y24h4"]
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[sub_resource type="GDScript" id="GDScript_rqnpm"]
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script/source = "extends Node3D
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func _on_area_entered(area: Area3D) -> void:
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if area.name != \"Hurtbox\":
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return
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var player = area.get_parent()
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if player.name == \"Player\":
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var timer: Timer = player.get_node(\"SpeedBoostTimer\")
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timer.start()
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queue_free()
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"
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[sub_resource type="PlaneMesh" id="PlaneMesh_b5fwd"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cumbd"]
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transparency = 1
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albedo_texture = ExtResource("1_y24h4")
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_rqnpm"]
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height = 2.5239258
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radius = 2.3896484
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[node name="SpeedBoost" type="Node3D" unique_id=2030295907]
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script = SubResource("GDScript_rqnpm")
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[node name="Cartell" type="MeshInstance3D" parent="." unique_id=1340947697]
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transform = Transform3D(2.0101042, 0, 0, 0, 2.0101042, 0, 0, 0, 2.0101042, 0, 0.28158534, 0)
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mesh = SubResource("PlaneMesh_b5fwd")
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surface_material_override/0 = SubResource("StandardMaterial3D_cumbd")
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[node name="SpeedBoostArea" type="Area3D" parent="." unique_id=2068048094]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.28158534, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="SpeedBoostArea" unique_id=62431841]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2619629, 0)
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shape = SubResource("CylinderShape3D_rqnpm")
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[connection signal="area_entered" from="SpeedBoostArea" to="." method="_on_area_entered"]
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@ -21,8 +21,11 @@ var pedestrian_area_count = 0
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var max_stamina: float = BASE_STAMINA
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var stamina: float = max_stamina
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const BASE_BONUS_TIME_AMOUNT = 30
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# ---- Pickups ----
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const BASE_BONUS_TIME_AMOUNT = 30 # seconds
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const BASE_SPEED_BOOST_FACTOR = 2
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var bonus_time_amount: float = BASE_BONUS_TIME_AMOUNT # seconds
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var speed_boost_factor: float = BASE_SPEED_BOOST_FACTOR
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var stage_counter: int = 0
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@ -54,6 +57,8 @@ func _process(delta: float) -> void:
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var dir = Input.get_vector("player_move_left", "player_move_right", "player_move_up", "player_move_down")
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var speed: float = BASE_SPEED
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if $SpeedBoostTimer.time_left > 0:
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speed *= speed_boost_factor
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if (pedestrian_area_count > 0):
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speed *= SLOW_MULT
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@ -43,6 +43,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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shape = SubResource("CylinderShape3D_i3pqv")
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debug_color = Color(0.41852123, 0.4635067, 0.996484, 0.41960785)
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[node name="SpeedBoostTimer" type="Timer" parent="." unique_id=1248180543]
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wait_time = 3.0
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one_shot = true
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[node name="TimeLimit" type="Timer" parent="." unique_id=1568603467]
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wait_time = 60.0
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one_shot = true
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