19 lines
456 B
GDScript
19 lines
456 B
GDScript
extends StaticBody3D
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@onready var x_movement = randi() % 10
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@onready var z_movement = randi() % 10
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func _process(delta: float) -> void:
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if (randi() % 80) == 1:
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x_movement = randi() % 10
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z_movement = randi() % 10
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randomize()
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move_and_collide(Vector3(x_movement, 0, z_movement) * delta)
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func _on_pedestrian_area_area_exited(area: Area3D) -> void:
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if area.name == "DespawnArea":
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get_parent().call_deferred("remove_child", self)
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queue_free()
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