565 lines
8.7 KiB
Lua
565 lines
8.7 KiB
Lua
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icon = {
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achievements = "assets/textures/icons/icon6.png",
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armorHeavy = "assets/textures/icons/icon31.png",
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armorLight = "assets/textures/icons/icon29.png",
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armorMedium = "assets/textures/icons/icon30.png",
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assasination = "assets/textures/icons/icon22.png",
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attackHigh = "assets/textures/icons/icon76.png",
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attackLow = "assets/textures/icons/icon74.png",
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attackMedium = "assets/textures/icons/icon75.png",
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build = "assets/textures/icons/icon1.png",
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combat = "assets/textures/icons/icon15.png",
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engageMelee = "assets/textures/icons/icon11.png",
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engageRanged = "assets/textures/icons/icon9.png",
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gatherResource = "assets/textures/icons/icon16.png",
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gold = "assets/textures/icons/icon14.png",
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guard = "assets/textures/icons/icon2.png",
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heal = "assets/textures/icons/icon48.png",
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infernal = "assets/textures/icons/icon12.png",
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life = "assets/textures/icons/icon49.png",
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magicShieldHigh = "assets/textures/icons/icon83.png",
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magicShieldLow = "assets/textures/icons/icon81.png",
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magicShieldMedium = "assets/textures/icons/icon82.png",
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map = "assets/textures/icons/icon19.png",
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power = "assets/textures/icons/icon18.png",
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research = "assets/textures/icons/icon86.png",
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statistics = "assets/textures/icons/icon5.png",
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summonElementalAir = nil,
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summonElementalArcane = "assets/textures/icons/icon100.png",
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summonElementalEarth = "assets/textures/icons/icon105.png",
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summonElementalFire = "assets/textures/icons/icon46.png",
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summonElementalIce = nil,
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summonElementalMagma = nil,
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summonElementalPsychic = nil,
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summonElementalStorm = "assets/textures/icons/icon40.png",
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summonElementalWater = "assets/textures/icons/icon97.png",
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vampireConvert = "assets/textures/icons/icon21.png"
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}
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portrait = {
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elementalAir = nil,
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elementalArcane = nil,
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elementalEarth = nil,
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elementalFire = nil,
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elementalIce = nil,
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elementalMagma = nil,
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elementalPsychic = nil,
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elementalStorm = nil,
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elementalWater = nil,
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militia = nil,
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pikeman = nil,
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crossbow = nil,
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eliteCrossbow = nil,
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gryphon = nil,
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ancientGryphon = nil,
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swordman = nil,
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humanCaptain = nil,
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monk = nil,
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priest = nil,
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horseman = nil,
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cavailer = nil,
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knight = nil,
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paladin = nil,
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impling = nil,
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imp = nil,
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gog = nil,
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magog = nil,
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hellhound = nil,
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hellbeast = nil,
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demon = nil,
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archdemon = nil,
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pitfiend = nil,
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elitePitfiend = nil,
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efreet = nil,
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eliteEfreet = nil,
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devil = nil,
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theDevil = nil,
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skeleton = nil,
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skeletonRisen = nil,
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zombie = nil,
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zombieRisen = nil,
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spider = nil,
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spiderMatriarch = nil,
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spirit = nil,
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ghost = nil,
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vampire = nil,
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bloodlinePatriarch = nil,
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necromancer = nil,
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lich = nil,
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bloodknight = nil,
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deathknight = nil,
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dwarf1 = nil,
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dwarf2 = nil,
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pixie = nil,
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fairie = nil,
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satyrArcher = nil,
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satyrWarrior = nil,
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elvenHunter = nil,
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elvenCaptain = nil,
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deerWhite = nil,
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deerBrown = nil,
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spellweaver = nil,
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druid = nil,
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treant = nil,
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ent = nil
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}
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animation = {
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elementalAir = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalArcane = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalEarth = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalFire = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalIce = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalMagma = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalPsychic = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalStorm = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elementalWater = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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militia = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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pikeman = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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crossbow = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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eliteCrossbow = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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gryphon = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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ancientGryphon = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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swordman = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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humanCaptain = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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monk = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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priest = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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horseman = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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cavailer = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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knight = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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paladin = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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impling = {
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idle = "assets/textures/characters/impling/idle",
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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imp = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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gog = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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magog = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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hellhound = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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hellbeast = {
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idle = "assets/textures/characters/hellbeast/idle",
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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demon = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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archdemon = {
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idle = "assets/textures/characters/archdemon/idle",
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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pitfiend = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death= nil
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},
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elitePitfiend = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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efreet = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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eliteEfreet = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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devil = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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theDevil = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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skeleton = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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skeletonRisen = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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zombie = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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zombieRisen = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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spider = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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spiderMatriarch = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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spirit = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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ghost = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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vampire = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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bloodlinePatriarch = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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necromancer = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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lich = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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bloodknight = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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deathknight = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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dwarf1 = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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dwarf2 = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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pixie = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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fairie = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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satyrArcher = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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satyrWarrior = {
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idle = nil,
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walk = nil,
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attack = nil,
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hit = nil,
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death = nil
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},
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elvenHunter = {
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idle = nil,
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walk = nil,
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attack = nil,
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|
hit = nil,
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death = nil
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},
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elvenCaptain = {
|
||
|
idle = nil,
|
||
|
walk = nil,
|
||
|
attack = nil,
|
||
|
hit = nil,
|
||
|
death = nil
|
||
|
},
|
||
|
deerWhite = {
|
||
|
idle = nil,
|
||
|
walk = nil,
|
||
|
attack = nil,
|
||
|
hit = nil,
|
||
|
death = nil
|
||
|
},
|
||
|
deerBrown = {
|
||
|
idle = nil,
|
||
|
walk = nil,
|
||
|
attack = nil,
|
||
|
hit = nil,
|
||
|
death = nil
|
||
|
},
|
||
|
spellweaver = {
|
||
|
idle = nil,
|
||
|
walk = nil,
|
||
|
attack = nil,
|
||
|
hit = nil,
|
||
|
death = nil
|
||
|
},
|
||
|
druid = {
|
||
|
idle = nil,
|
||
|
walk = nil,
|
||
|
attack = nil,
|
||
|
hit = nil,
|
||
|
death = nil
|
||
|
},
|
||
|
treant = {
|
||
|
idle = nil,
|
||
|
walk = nil,
|
||
|
attack = nil,
|
||
|
hit = nil,
|
||
|
death = nil
|
||
|
},
|
||
|
ent = {
|
||
|
idle = nil,
|
||
|
walk = nil,
|
||
|
attack = nil,
|
||
|
hit = nil,
|
||
|
death = nil
|
||
|
}
|
||
|
}
|
||
|
|