2022-01-19 15:13:13 +00:00
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function EditorStep()
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palette = palette or false
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AnimateTiles()
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if Keybind:HasPressed(Keybind.editor.palette) then
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if palette then
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palette = false
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2022-01-19 20:57:45 +00:00
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palette_scroll_x = nil
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palette_scroll_y = nil
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2022-01-19 15:13:13 +00:00
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else
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2022-01-19 20:57:45 +00:00
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palette = true
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palette_scroll_x = 0
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palette_scroll_y = 0
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selecting_tile = 51
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2022-01-19 15:13:13 +00:00
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end
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end
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2022-01-22 22:10:21 +00:00
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if love.keyboard.isDown('a',"left") then
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Camera.pos.x = Camera.pos.x - 3*game.scale
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end
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if love.keyboard.isDown('d',"right") then
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Camera.pos.x = Camera.pos.x + 3*game.scale
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end
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if love.keyboard.isDown("up", "w") then
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Camera.pos.y = Camera.pos.y - 3*game.scale
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end
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if love.keyboard.isDown("down", "s") then
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Camera.pos.y = Camera.pos.y + 3*game.scale
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end
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2022-01-19 15:13:13 +00:00
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end
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2022-01-19 20:57:45 +00:00
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function EditorScroll(y)
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if palette then
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if love.keyboard.isDown("lshift") then
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palette_scroll_y = palette_scroll_y + y
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else
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palette_scroll_x = palette_scroll_x + y
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end
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else
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local oscale = game.scale
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game.scale = math.max(0.1,game.scale + y/16)
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end
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end
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2022-01-19 15:13:13 +00:00
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function EditorDraw()
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2022-01-22 22:10:21 +00:00
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GameworldDrawPrepare()
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GameworldDrawBackground()
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GridDisplay()
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GameworldDrawForeground()
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GameworldDrawEnd()
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DrawSelectingPaletteTile()
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2022-01-19 15:13:13 +00:00
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if palette then
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2022-01-19 20:57:45 +00:00
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EditorDoPalette()
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2022-01-19 15:13:13 +00:00
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end
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end
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2022-01-22 22:10:21 +00:00
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function EditorDoEdit()
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if love.mouse.isDown(1) then
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local vertical = 1+math.floor((mouse.pos.y+Camera.pos.y)/(tileProperties.scale*tileProperties.height))
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local horizontal = 1+math.floor((mouse.pos.x+Camera.pos.x)/(tileProperties.scale*tileProperties.width))
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local h, v = GetCanvasSize()
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local expand_h = 0
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local expand_v = 0
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if horizontal > h then
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expand_h = horizontal-h
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elseif horizontal <= 0 then
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expand_h = horizontal-1
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end
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if vertical > v then
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expand_v = math.sign(vertical-v)
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elseif vertical <= 0 then
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expand_v = math.sign(vertical-1)
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end
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if Level[vertical] ~= nil
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and Level[vertical][horizontal] ~= nil
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and love.keyboard.isDown("lshift") ~= true
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and love.keyboard.isDown("lctrl") ~= true
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then
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Level[vertical][horizontal] = tile_carrying
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elseif love.keyboard.isDown("lshift") and not expanded then
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expanded = true
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ExpandCanvas(math.sign(expand_h),math.sign(expand_v))
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if expand_h < 0 then
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Camera.pos.x = Camera.pos.x - expand_h*tileProperties.scale*tileProperties.width
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end
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if expand_v < 0 then
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Camera.pos.y = Camera.pos.y - expand_v*tileProperties.scale*tileProperties.height
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end
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elseif love.keyboard.isDown("lctrl") and not expanded then
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expanded = true
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ReduceCanvas(math.sign(expand_h),math.sign(expand_v))
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if expand_h < 0 then
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Camera.pos.x = Camera.pos.x - expand_h*tileProperties.scale*tileProperties.width
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end
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if expand_v < 0 then
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Camera.pos.y = Camera.pos.y - expand_v*tileProperties.scale*tileProperties.height
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end
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end
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elseif love.mouse.isDown(1) ~= true then
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expanded = false
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end
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end
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function DrawSelectingPaletteTile()
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if selecting_tile ~= nil then
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local mouse_x = tileProperties.width * math.floor((love.mouse.getX()/game.scale) / tileProperties.width) - Camera.pos.x % tileProperties.width
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local mouse_y = tileProperties.height * math.floor((love.mouse.getY()/game.scale) / tileProperties.height) - Camera.pos.y % tileProperties.height
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love.graphics.draw(
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LevelData.tileset,
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TileIndex[selecting_tile],
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mouse_x,
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mouse_y
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)
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end
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end
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2022-01-19 20:57:45 +00:00
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function EditorDoPalette()
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local width = LevelData.tileset:getPixelWidth()/tileProperties.width
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2022-01-19 15:13:13 +00:00
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local height = LevelData.tileset:getPixelHeight()/tileProperties.height
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2022-01-19 20:57:45 +00:00
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love.graphics.setColor(0,0,0,1)
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love.graphics.rectangle(
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"fill",
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(palette_scroll_x + 1) * (tileProperties.width+1),
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(palette_scroll_y + 1) * (tileProperties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
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)
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love.graphics.setColor(1,1,1,1)
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local position_x = 1
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local position_y = 1
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for i = 1, #TileIndex-width-1 do
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local tile_x = (palette_scroll_x + position_x) * (tileProperties.width+1)
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local tile_y = (palette_scroll_y + position_y) * (tileProperties.height+1)
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love.graphics.draw(
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LevelData.tileset,
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TileIndex[i],
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tile_x,
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tile_y,
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0,
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1,
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1
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)
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if love.mouse.isDown(1) then
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local mouse_x = love.mouse.getX()
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local mouse_y = love.mouse.getY()
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2022-01-22 22:10:21 +00:00
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if mouse_x > (tile_x) * game.scale
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and mouse_x < (tile_x + tileProperties.width) * game.scale
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and mouse_y > (tile_y) * game.scale
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and mouse_y < (tile_y + tileProperties.height) * game.scale
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2022-01-19 20:57:45 +00:00
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then
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2022-01-22 22:10:21 +00:00
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selecting_tile = position_x + ((position_y-1) * width)
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2022-01-19 20:57:45 +00:00
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love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y)
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2022-01-22 22:10:21 +00:00
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else
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--selecting_tile = nil
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2022-01-19 20:57:45 +00:00
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end
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end
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if selecting_tile ~= nil and i == selecting_tile then
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love.graphics.setColor(1,0,1,1)
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love.graphics.rectangle(
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"line",
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tile_x,
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tile_y,
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tileProperties.width,
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tileProperties.height
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)
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love.graphics.setColor(1,1,1,1)
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end
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position_x = position_x + 1
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if position_x > width then
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position_x = position_x - width
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position_y = position_y + 1
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end
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2022-01-19 15:13:13 +00:00
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end
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2022-01-19 20:57:45 +00:00
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love.graphics.rectangle(
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"line",
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(palette_scroll_x + 1) * (tileProperties.width+1),
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(palette_scroll_y + 1) * (tileProperties.height+1),
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1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
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1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
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2022-01-19 15:13:13 +00:00
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)
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end
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