more work on editor and selecting tiles, not done yet tho

This commit is contained in:
lustlion 2022-01-19 21:57:45 +01:00
parent 2b323fff8f
commit 15e8142c4c
4 changed files with 100 additions and 73 deletions

View File

@ -4,78 +4,112 @@ function EditorStep()
if Keybind:HasPressed(Keybind.editor.palette) then
if palette then
palette = false
palette_scroll_x = nil
palette_scroll_y = nil
else
palette = true
palette = true
palette_scroll_x = 0
palette_scroll_y = 0
selecting_tile = 51
end
end
end
function EditorScroll(y)
if palette then
if love.keyboard.isDown("lshift") then
palette_scroll_y = palette_scroll_y + y
else
palette_scroll_x = palette_scroll_x + y
end
else
local oscale = game.scale
game.scale = math.max(0.1,game.scale + y/16)
end
end
function EditorDraw()
GameworldDraw()
if palette then
EditorDrawPalette()
EditorDoPalette()
end
end
function EditorDrawPalette()
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
function EditorDoPalette()
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
local height = LevelData.tileset:getPixelHeight()/tileProperties.height
local position_x = 1
local position_y = 1
for i = 1, #TileIndex-width-1 do
love.graphics.setColor(0,0,0,1)
love.graphics.rectangle(
"fill",
(palette_scroll_x + 1) * (tileProperties.width+1),
(palette_scroll_y + 1) * (tileProperties.height+1),
1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
)
love.graphics.draw(
LevelData.tileset,
TileIndex[i],
position_x * tileProperties.width*2,
(--[[p_scroll +]]position_y) * tileProperties.height*2,
0,
2,
2
)
position_x = position_x + 1
if position_x > width then
position_x = position_x - width
position_y = position_y + 1
end
love.graphics.setColor(1,1,1,1)
local position_x = 1
local position_y = 1
for i = 1, #TileIndex-width-1 do
local tile_x = (palette_scroll_x + position_x) * (tileProperties.width+1)
local tile_y = (palette_scroll_y + position_y) * (tileProperties.height+1)
love.graphics.draw(
LevelData.tileset,
TileIndex[i],
tile_x,
tile_y,
0,
1,
1
)
if love.mouse.isDown(1) then
local mouse_x = love.mouse.getX()
local mouse_y = love.mouse.getY()
if mouse_x > tile_x
and mouse_x < tile_x + tileProperties.width + 1
and mouse_y > tile_y
and mouse_y < tile_y + tileProperties.height + 1
then
selecting_tile = position_x + (position_y * width)
love.graphics.print(selecting_tile .. " | " .. tile_x .. ", " .. tile_y)
end
else
selecting_tile = 0
end
if selecting_tile ~= nil and i == selecting_tile then
love.graphics.setColor(1,0,1,1)
love.graphics.rectangle(
"line",
tile_x,
tile_y,
tileProperties.width,
tileProperties.height
)
love.graphics.setColor(1,1,1,1)
end
position_x = position_x + 1
if position_x > width then
position_x = position_x - width
position_y = position_y + 1
end
end
love.graphics.rectangle(
"line",
tileProperties.width*2,
(--[[p_scroll +]] 1) * tileProperties.height*2,
2*LevelData.tileset:getPixelWidth(),
2*LevelData.tileset:getPixelHeight()
love.graphics.rectangle(
"line",
(palette_scroll_x + 1) * (tileProperties.width+1),
(palette_scroll_y + 1) * (tileProperties.height+1),
1 + LevelData.tileset:getPixelWidth() * ((tileProperties.width+1) / tileProperties.width),
1 + LevelData.tileset:getPixelHeight()* ((tileProperties.height+1) / tileProperties.height)
)
end
--[[
function DrawSelectingPaletteTile()
if selecting_tile ~= nil then
local width = TileProperties.tileset:getPixelWidth()/TileProperties.width
local height = TileProperties.tileset:getPixelHeight()/TileProperties.height
local positionx = 1
local positiony = 1
for i = 1, #Tile-12 do
if i == selecting_tile then
love.graphics.rectangle(
"line",
positionx * TileProperties.width*2,
(p_scroll + positiony) * TileProperties.height*2,
TileProperties.width*2-1,
TileProperties.height*2-1
)
end
positionx = positionx + 1
if positionx > width then
positionx = positionx - width
positiony = positiony + 1
end
end
end
end]]

View File

@ -1,5 +1,4 @@
function GameStep()
-- GAME STEP
if not do_pause then
SetCollisionFlags(main_Player)
for _, enty in pairs(LoadedEntities) do
@ -17,16 +16,16 @@ function GameDraw()
GameworldDraw()
GameworldLighting()
-- HUD
-- hud
textScale = 0.5
--debug
if debug then DebugUI() end
if debug_collision then
DebugColisions()
DebugEntities()
end
-- reset color
-- pause
if do_pause then PauseUI() end
-- debug
if debug then DebugUI() end
if debug_collision then
DebugColisions()
DebugEntities()
end
end

View File

@ -28,7 +28,6 @@ function GameworldLighting()
love.graphics.setCanvas()
end
-- work on lighting canvas
love.graphics.setCanvas(Canvas.Darkness)
SetDarkness()

View File

@ -115,12 +115,7 @@ end
function love.wheelmoved(_, y)
if editor_mode then
if palette then
p_scroll = p_scroll + y or 0
else
local oscale = game.scale
game.scale = math.max(0.1,game.scale + y/16)
end
EditorScroll(y)
end
end