implemented the button thing (badly(im sorry)

This commit is contained in:
bizcochito 2022-01-20 15:18:40 +01:00
parent ed9873d633
commit 9e43b02620
4 changed files with 161 additions and 3 deletions

View File

@ -18,6 +18,7 @@ require "data/scripts/objects"
require "data/scripts/debug" require "data/scripts/debug"
require "data/scripts/keybind" require "data/scripts/keybind"
require "data/scripts/pause" require "data/scripts/pause"
require "data/scripts/ui/button"
-- game loop -- game loop
require "data/scripts/game" require "data/scripts/game"
require "data/scripts/gameworld" require "data/scripts/gameworld"

View File

@ -12,8 +12,55 @@ function PauseUI()
love.graphics.rectangle("fill", 0, 0, game.width, game.height) love.graphics.rectangle("fill", 0, 0, game.width, game.height)
love.graphics.setColor(1,1,1,1) love.graphics.setColor(1,1,1,1)
love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight) love.graphics.rectangle("fill", pauseX, pauseY, pauseWidth, pauseHeight)
-- Buttons
for _, element in pairs(UIElement) do
element:Draw()
end
-- Reset scale -- Reset scale
love.graphics.scale(2,2) love.graphics.scale(2,2)
end end
function MenuStep(menu)
-- first get mouse
local mouse_x, mouse_y = love.mouse.getPosition()
for _, element in pairs(UIElement) do
if element.type == "Button" then
element:checkMouse(mouse_x, mouse_y)
end
end
if menu == "pauseMenu" then
if PauseResume:getVariable() == true then
MenuExit(menu,0)
do_pause = false
elseif PauseExit:getVariable() == true then
love.event.quit()
end
else
end
end
function MenuExit(from,to)
for _, element in pairs(UIElement) do
element = nil
end
UIElement = {}
if from == "pauseMenu" then
PauseResume = nil
PauseOptions = nil
PauseExit = nil
end
menuPage = to or nil
end
function MenuInit(menu)
local buttonStandard = {width = 200, height = 30, separation = 10}
-- main menu
if menu == "pauseMenu" then
-- elements
PauseResume = interfaceButton:New(game.width/2, game.height/2-buttonStandard.height-buttonStandard.separation, buttonStandard.width, buttonStandard.height, {false,true}, 1, {text = "Resume", color = {0,0,0.5}, color2 = {1,1,1}})
PauseOptions = interfaceButton:New(game.width/2, game.height/2, buttonStandard.width, buttonStandard.height, {false,true}, 1, {text = "Options", color = {0,0,0.5}, color2 = {1,1,1}})
PauseExit = interfaceButton:New(game.width/2, game.height/2+buttonStandard.height+buttonStandard.separation, buttonStandard.width, buttonStandard.height, {false,true}, 1, {text = "Exit", color = {0,0,0.5}, color2 = {1,1,1}})
end
end

106
data/scripts/ui/button.lua Normal file
View File

@ -0,0 +1,106 @@
interfaceButton = {type = "Button"}
-- centered buttons
function interfaceButton:New(x,y,w,h,table_values,value,style)
o = {}
o.pos = {
x = x,
y = y
}
o.size = {
w = w,
h = h
}
o.values = table_values or {false,true}
o.value = value or 1
o.target_variable = o.values[o.value]
o.clicked = false
o.style = {
text = style.text or nil,
color = style.color or {1,1,1},
color2 = style.color2 or {0,0,0},
--color3 = style.color3 or style.color2 or {0,0,0},
alpha = style.alpha or 1,
scale = style.scale or 1,
scale_x = style.scale_x or 1,
scale_y = style.scale_y or 1,
scale_proportion = 1
}
o.style.unselected = {
scale_proportion = o.style.scale_proportion
}
o.style.selected = {
scale_proportion = 1.5
}
AddElement(o)
setmetatable(o, self)
self.__index = self
return o
end
function interfaceButton:getVariable()
return self.target_variable
end
function AddElement(self)
table.insert(UIElement,self)
self.id = #UIElement
end
function interfaceButton:checkMouse(mouse_x, mouse_y)
if self.clicked == false
and mouse_x < self.pos.x + self.size.w/2
and mouse_x > self.pos.x - self.size.w/2
and mouse_y < self.pos.y + self.size.h/2
and mouse_y > self.pos.y - self.size.h/2 then
o.style.scale_proportion = o.style.selected.scale_proportion
if love.mouse.isDown(1) then
self.clicked = true
self.value = self.value + 1
if self.value > #self.values then
self.value = 1
end
self.target_variable = self.values[self.value]
end
else
o.style.scale_proportion = o.style.unselected.scale_proportion
self.clicked = false
end
end
function interfaceButton:Draw()
local c1, c2, c3, a = love.graphics.getColor()
love.graphics.setColor(self.style.color[1],self.style.color[2],self.style.color[3],self.style.alpha)
love.graphics.rectangle(
"fill",
self.pos.x-(self.size.w/2)*self.style.scale_x*self.style.scale_proportion,
self.pos.y-(self.size.h/2)*self.style.scale_y*self.style.scale_proportion,
self.size.w *self.style.scale_x*self.style.scale_proportion,
self.size.h *self.style.scale_y*self.style.scale_proportion)
love.graphics.setColor(self.style.color2[1],self.style.color2[2],self.style.color2[3],self.style.alpha)
love.graphics.rectangle(
"line",
self.pos.x-(self.size.w/2)*self.style.scale_x*self.style.scale_proportion,
self.pos.y-(self.size.h/2)*self.style.scale_y*self.style.scale_proportion,
self.size.w *self.style.scale_x*self.style.scale_proportion,
self.size.h *self.style.scale_y*self.style.scale_proportion)
if self.style.text ~= nil then
love.graphics.print(self.style.text,self.pos.x,self.pos.y)
else
love.graphics.print(tostring(self.target_variable),self.pos.x,self.pos.y)
end
love.graphics.setColor(c1,c2,c3,a)
end

View File

@ -13,6 +13,8 @@ function love.load()
fps_draw = 0 fps_draw = 0
fps_total = 0 fps_total = 0
UIElement = {}
love.graphics.setColor(1,1,1) love.graphics.setColor(1,1,1)
love.keyboard.setKeyRepeat(true) love.keyboard.setKeyRepeat(true)
love.graphics.setDefaultFilter("nearest") -- good pixel love.graphics.setDefaultFilter("nearest") -- good pixel
@ -64,13 +66,15 @@ function love.update(dt)
fps_count = fps_count + 1 fps_count = fps_count + 1
current_dt = dt current_dt = dt
--MenuStep
MenuStep(menuPage)
--keypressed --keypressed
if Keybind:HasPressed(Keybind.menu.pause) then if Keybind:HasPressed(Keybind.menu.pause) then
if do_pause then if do_pause then
do_pause = false do_pause = false
else else
pausepage = 1 menuPage = "pauseMenu"
MenuInit(menuPage)
do_pause = true do_pause = true
end end
end end