updated to-do
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@ -14,7 +14,7 @@ Fairy = Entity:New(x,y)
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o:getBoundingBox(o.body)
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o:getBoundingBox(o.body)
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o.lightRange = 1155
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o.lightRange = 55
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o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
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o.light = CreateLight(o.pos.x,o.pos.y,o.lightRange)
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setmetatable(o, self)
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setmetatable(o, self)
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6
main.lua
6
main.lua
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@ -43,12 +43,12 @@ function love.load()
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main_Player = Player:New(75,50)
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main_Player = Player:New(75,50)
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table.insert(LoadedEntities,main_Player)
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table.insert(LoadedEntities,main_Player)
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table.insert(LoadedEntities,Kupo:New(700,150))
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table.insert(LoadedEntities,Kupo:New(100,150))
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table.insert(LoadedEntities,Kupo:New(800,150))
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table.insert(LoadedEntities,Kupo:New(300,150))
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table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80))
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table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80))
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table.insert(LoadedEntities,Fairy:New(200,88))
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table.insert(LoadedEntities,Fairy:New(200,88))
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gravity = 0.2
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gravity = 0.05
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end
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end
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function love.update(dt)
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function love.update(dt)
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@ -7,9 +7,9 @@ ARROWS WHEN STUCK CAN BE STORED
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AS IMAGE AND NOT ENTITIES!!!
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AS IMAGE AND NOT ENTITIES!!!
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( ) DO GODS
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( ) DO GODS
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( ) DO DAMAGE TO PLAYER
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( ) DO DAMAGE TO PLAYER
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( ) DO FAIRY
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(~) DO FAIRY
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( ) DO FLIES
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( ) DO FLIES
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( ) DO UI
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( ) DO UI
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> ( ) MAKE PHYSICS CONSISTENT
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> (X) MAKE PHYSICS CONSISTENT
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> > ( ) MAKE HITBOXES
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> > (X) MAKE HITBOXES
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> > ( ) PHYSICS BY FRAME
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> > (X) PHYSICS BY FRAME
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