I dont fucking know how to solve this shit i hate git #3
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@ -2,7 +2,7 @@ Arrow = Entity:New(x,y)
|
||||||
|
|
||||||
function Arrow:New(x,y,rotation,speed)
|
function Arrow:New(x,y,rotation,speed)
|
||||||
local o = Entity:New(x,y)
|
local o = Entity:New(x,y)
|
||||||
|
arrow = arrow + 1
|
||||||
o.pos = {x = x, y = y}
|
o.pos = {x = x, y = y}
|
||||||
o.speed = speed or 0
|
o.speed = speed or 0
|
||||||
o.sprite_rotation = rotation or 0
|
o.sprite_rotation = rotation or 0
|
||||||
|
@ -32,6 +32,7 @@ function Arrow:HandleAnimation()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Arrow:DoPhysics()
|
function Arrow:DoPhysics()
|
||||||
|
if not self.stuck then
|
||||||
-- horizontal collisions
|
-- horizontal collisions
|
||||||
if not isThereAnyCollisionAt(
|
if not isThereAnyCollisionAt(
|
||||||
self.pos.x + self.vel.x,
|
self.pos.x + self.vel.x,
|
||||||
|
@ -74,3 +75,4 @@ function Arrow:DoPhysics()
|
||||||
self.illuminated = false
|
self.illuminated = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
|
@ -50,8 +50,8 @@ end
|
||||||
|
|
||||||
function Fairy:DoPhysics()
|
function Fairy:DoPhysics()
|
||||||
|
|
||||||
local random_x = math.random(-0.04,0.04)
|
local random_x = math.random(-4, 4)/100
|
||||||
local random_y = math.random(-0.04,0.04)
|
local random_y = math.random(-4, 4)/100
|
||||||
self.vel.x = self.vel.x + random_x
|
self.vel.x = self.vel.x + random_x
|
||||||
self.vel.y = self.vel.y + random_y
|
self.vel.y = self.vel.y + random_y
|
||||||
-- move
|
-- move
|
||||||
|
|
|
@ -69,9 +69,9 @@ function Kupo:Smart()
|
||||||
self.bow_rotation = angle
|
self.bow_rotation = angle
|
||||||
end
|
end
|
||||||
|
|
||||||
-- holding tight dispersion -- also affets arrows
|
-- holding tight dispersion -- also affects arrows
|
||||||
if self.bow_rotation == angle then
|
if self.bow_rotation == angle then
|
||||||
self.bow_rotation = self.bow_rotation + math.rad(math.random(math.abs(self.bow_frame-self.bow_aim_frames-self.bow_frames)/2))
|
self.bow_rotation = self.bow_rotation + math.rad(math.random(math.abs(math.floor(self.bow_frame-self.bow_aim_frames-self.bow_frames)/2)))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- AIMING AI
|
-- AIMING AI
|
||||||
|
|
|
@ -1,5 +1,12 @@
|
||||||
function stepEditor()
|
function stepEditor()
|
||||||
|
palette = palette or false
|
||||||
AnimateTiles()
|
AnimateTiles()
|
||||||
|
if love.keyboard.isDown("tab") and not pressed then
|
||||||
|
if palette then palette = false else palette = true end
|
||||||
|
local pressed = true
|
||||||
|
else
|
||||||
|
pressed = false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function stepGame()
|
function stepGame()
|
||||||
|
@ -28,6 +35,9 @@ function drawEditor()
|
||||||
end
|
end
|
||||||
|
|
||||||
gameworldDraw()
|
gameworldDraw()
|
||||||
|
if palette then
|
||||||
|
paletteDraw()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function drawGame()
|
function drawGame()
|
||||||
|
@ -91,3 +101,66 @@ function gameworldLighting()
|
||||||
love.graphics.scale(1,1)
|
love.graphics.scale(1,1)
|
||||||
DrawDarkness()
|
DrawDarkness()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function paletteDraw()
|
||||||
|
local width = LevelData.tileset:getPixelWidth()/tileProperties.width
|
||||||
|
local height = LevelData.tileset:getPixelHeight()/tileProperties.height
|
||||||
|
|
||||||
|
local position_x = 1
|
||||||
|
local position_y = 1
|
||||||
|
for i = 1, #TileIndex-width-1 do
|
||||||
|
|
||||||
|
love.graphics.draw(
|
||||||
|
LevelData.tileset,
|
||||||
|
TileIndex[i],
|
||||||
|
position_x * tileProperties.width*2,
|
||||||
|
(--[[p_scroll +]]position_y) * tileProperties.height*2,
|
||||||
|
0,
|
||||||
|
2,
|
||||||
|
2
|
||||||
|
)
|
||||||
|
position_x = position_x + 1
|
||||||
|
|
||||||
|
if position_x > width then
|
||||||
|
position_x = position_x - width
|
||||||
|
position_y = position_y + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.rectangle(
|
||||||
|
"line",
|
||||||
|
tileProperties.width*2,
|
||||||
|
(--[[p_scroll +]] 1) * tileProperties.height*2,
|
||||||
|
2*LevelData.tileset:getPixelWidth(),
|
||||||
|
2*LevelData.tileset:getPixelHeight()
|
||||||
|
)
|
||||||
|
end
|
||||||
|
--[[
|
||||||
|
function DrawSelectingPaletteTile()
|
||||||
|
if selecting_tile ~= nil then
|
||||||
|
local width = TileProperties.tileset:getPixelWidth()/TileProperties.width
|
||||||
|
local height = TileProperties.tileset:getPixelHeight()/TileProperties.height
|
||||||
|
|
||||||
|
local positionx = 1
|
||||||
|
local positiony = 1
|
||||||
|
|
||||||
|
for i = 1, #Tile-12 do
|
||||||
|
if i == selecting_tile then
|
||||||
|
love.graphics.rectangle(
|
||||||
|
"line",
|
||||||
|
positionx * TileProperties.width*2,
|
||||||
|
(p_scroll + positiony) * TileProperties.height*2,
|
||||||
|
TileProperties.width*2-1,
|
||||||
|
TileProperties.height*2-1
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
positionx = positionx + 1
|
||||||
|
|
||||||
|
if positionx > width then
|
||||||
|
positionx = positionx - width
|
||||||
|
positiony = positiony + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end]]
|
||||||
|
|
|
@ -19,6 +19,7 @@ function CreateLight(x,y,range,lum,flicker)
|
||||||
o.flicker_speed = flicker_speed or 60/12
|
o.flicker_speed = flicker_speed or 60/12
|
||||||
o.flicker_time = 0
|
o.flicker_time = 0
|
||||||
table.insert(Lights,o)
|
table.insert(Lights,o)
|
||||||
|
|
||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue