I dont fucking know how to solve this shit i hate git #3
|
@ -73,16 +73,16 @@ function Player:Smart()
|
|||
|
||||
if math.abs(self.vel.x) < self.zeroSpeed then self.vel.x = 0 end
|
||||
|
||||
if keybind:Check(keybind.moveLeft) then
|
||||
if Keybind:Check(Keybind.move.left) then
|
||||
self.move_x = -self.moveSpeed
|
||||
elseif keybind:Check(keybind.moveRight) then
|
||||
elseif Keybind:Check(Keybind.move.right) then
|
||||
self.move_x = self.moveSpeed
|
||||
else
|
||||
self.move_x = 0
|
||||
end
|
||||
self.vel.x = self.vel.x
|
||||
|
||||
if keybind:Check(keybind.moveJump) then
|
||||
if Keybind:Check(Keybind.move.jump) then
|
||||
if self.isOnGround then
|
||||
self.vel.y = -self.jumpImpulse
|
||||
end
|
||||
|
@ -90,18 +90,18 @@ function Player:Smart()
|
|||
end
|
||||
|
||||
self.dashCooldownTimer = math.max(0,self.dashCooldownTimer - current_dt)
|
||||
if keybind:Check(keybind.moveDash) then
|
||||
if Keybind:Check(Keybind.move.dash) then
|
||||
if self.dashCooldownTimer == 0
|
||||
and not self.isDashing
|
||||
and self.dashCount > 0 then
|
||||
self.dashCount = self.dashCount - 1
|
||||
self.isDashing = true
|
||||
local vertical = 0
|
||||
if keybind:Check(keybind.moveDown) then vertical = vertical + 1 end
|
||||
if keybind:Check(keybind.moveUp) then vertical = vertical - 1 end
|
||||
if Keybind:Check(Keybind.move.down) then vertical = vertical + 1 end
|
||||
if Keybind:Check(Keybind.move.up) then vertical = vertical - 1 end
|
||||
local horizontal = 0
|
||||
if keybind:Check(keybind.moveRight) then horizontal = horizontal + 1 end
|
||||
if keybind:Check(keybind.moveLeft) then horizontal = horizontal - 1 end
|
||||
if Keybind:Check(Keybind.move.right) then horizontal = horizontal + 1 end
|
||||
if Keybind:Check(Keybind.move.left) then horizontal = horizontal - 1 end
|
||||
|
||||
if horizontal == 0 and vertical == 0 then
|
||||
horizontal = self.sprite_flip.x
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
keybind = {}
|
||||
Keybind = {}
|
||||
Keybind.move = {}
|
||||
Keybind.menu = {}
|
||||
|
||||
function keybind:Check(key)
|
||||
for _, keyname in pairs(key) do
|
||||
function Keybind:Check(action)
|
||||
for _, keyname in pairs(action) do
|
||||
if type(keyname) == "string" then
|
||||
if love.keyboard.isDown(keyname) then return true end
|
||||
else
|
||||
|
@ -11,11 +13,36 @@ function keybind:Check(key)
|
|||
return false
|
||||
end
|
||||
|
||||
function Keybind:Colision(cat, key)
|
||||
for _, action in pairs(cat) do
|
||||
for _, keyname in pairs(action) do
|
||||
if key == keyname then return true end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
keybind.moveLeft = {"left", "a"}
|
||||
keybind.moveRight = {"right", "d"}
|
||||
keybind.moveUp = {"up", "w"}
|
||||
keybind.moveDown = {"down", "s"}
|
||||
keybind.moveJump = {"z", "space"}
|
||||
keybind.moveAttack = {"x", 1}
|
||||
keybind.moveDash = {"c", 2}
|
||||
function Keybind:Add(action, key)
|
||||
table.insert(action, key)
|
||||
end
|
||||
|
||||
function Keybind:Change(action, position, key)
|
||||
action[position] = key
|
||||
end
|
||||
|
||||
function Keybind:Remove(action)
|
||||
action = {}
|
||||
end
|
||||
|
||||
function Keybind:Default()
|
||||
Keybind.move.left = {"left", "a"}
|
||||
Keybind.move.right = {"right", "d"}
|
||||
Keybind.move.up = {"up", "w"}
|
||||
Keybind.move.down = {"down", "s"}
|
||||
Keybind.move.jump = {"z", "space"}
|
||||
Keybind.move.attack = {"x", 1}
|
||||
Keybind.move.dash = {"c", 2}
|
||||
end
|
||||
|
||||
-- Set default values at start
|
||||
Keybind:Default()
|
||||
|
|
288
main.lua
288
main.lua
|
@ -1,144 +1,144 @@
|
|||
function love.load()
|
||||
arrow = 0
|
||||
|
||||
do_pause = false
|
||||
|
||||
debug = false
|
||||
debug_collision = false
|
||||
editor_mode = false
|
||||
|
||||
textScale = 1
|
||||
fps_count = 0
|
||||
fps_second = 0
|
||||
fps_draw = 0
|
||||
fps_total = 0
|
||||
|
||||
love.graphics.setColor(1,1,1)
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
love.graphics.setDefaultFilter("nearest") -- good pixel
|
||||
|
||||
game = {
|
||||
scale = 2,
|
||||
width = love.graphics.getWidth(),
|
||||
height = love.graphics.getHeight(),
|
||||
paused = false
|
||||
}
|
||||
|
||||
require "data/scripts"
|
||||
Canvas = {
|
||||
Darkness = CreateDarkness()
|
||||
}
|
||||
love.graphics.setCanvas(Canvas.Darkness)
|
||||
SetDarkness()
|
||||
love.graphics.setCanvas()
|
||||
|
||||
Camera.width = game.width
|
||||
Camera.height = game.height
|
||||
|
||||
levelList = {"level1","2","3","ewae","tileset"}
|
||||
levelNum = 1
|
||||
currLevel = levelList[levelNum]
|
||||
LoadedEntities = {}
|
||||
LevelLoadTiles()
|
||||
|
||||
main_Player = Player:New(75,50)
|
||||
|
||||
table.insert(LoadedEntities,main_Player)
|
||||
table.insert(LoadedEntities,Kupo:New(100,150))
|
||||
table.insert(LoadedEntities,Kupo:New(300,150))
|
||||
table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80))
|
||||
table.insert(LoadedEntities,Fairy:New(200,88))
|
||||
|
||||
gravity = 0.2
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
-- fps counter
|
||||
if fps_second >= 1 then
|
||||
fps_second = fps_second - 1
|
||||
fps_draw = fps_count
|
||||
fps_count = 0
|
||||
fps_total = fps_total + 1
|
||||
end
|
||||
fps_second = fps_second + dt
|
||||
fps_count = fps_count + 1
|
||||
current_dt = dt
|
||||
|
||||
|
||||
if editor_mode then
|
||||
stepEditor()
|
||||
else
|
||||
stepGame()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function love.wheelmoved(_, y)
|
||||
if editor_mode then
|
||||
if palette then
|
||||
p_scroll = p_scroll + y or 0
|
||||
else
|
||||
local oscale = game.scale
|
||||
game.scale = math.max(0.1,game.scale + y/16)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(key)
|
||||
if key == "escape" then
|
||||
if do_pause then
|
||||
do_pause = false
|
||||
else
|
||||
pausepage = 1
|
||||
do_pause = true
|
||||
end
|
||||
end
|
||||
|
||||
if key == "f1" then
|
||||
if debug then
|
||||
debug = false
|
||||
debug_collision = true
|
||||
elseif debug_collision then
|
||||
debug_collision = false
|
||||
else
|
||||
debug = true
|
||||
end
|
||||
end
|
||||
|
||||
if key == "f2" then
|
||||
if editor_mode then
|
||||
|
||||
else
|
||||
main_Player.pos.x, main_Player.pos.y = 16,-10
|
||||
end
|
||||
end
|
||||
|
||||
if key == "f3" then
|
||||
LoadLevel()
|
||||
end
|
||||
|
||||
if key == "f4" then
|
||||
if editor_mode then
|
||||
editor_mode = false
|
||||
else
|
||||
editor_mode = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
|
||||
game.width = love.graphics.getWidth()
|
||||
game.height = love.graphics.getHeight()
|
||||
game_resize = true
|
||||
else
|
||||
game_resize = false
|
||||
end
|
||||
|
||||
if editor_mode then
|
||||
drawEditor()
|
||||
else
|
||||
drawGame()
|
||||
end
|
||||
love.graphics.print(arrow,10,40)
|
||||
end
|
||||
function love.load()
|
||||
arrow = 0
|
||||
|
||||
do_pause = false
|
||||
|
||||
debug = false
|
||||
debug_collision = false
|
||||
editor_mode = false
|
||||
|
||||
textScale = 1
|
||||
fps_count = 0
|
||||
fps_second = 0
|
||||
fps_draw = 0
|
||||
fps_total = 0
|
||||
|
||||
love.graphics.setColor(1,1,1)
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
love.graphics.setDefaultFilter("nearest") -- good pixel
|
||||
|
||||
game = {
|
||||
scale = 2,
|
||||
width = love.graphics.getWidth(),
|
||||
height = love.graphics.getHeight(),
|
||||
paused = false
|
||||
}
|
||||
|
||||
require "data/scripts"
|
||||
Canvas = {
|
||||
Darkness = CreateDarkness()
|
||||
}
|
||||
love.graphics.setCanvas(Canvas.Darkness)
|
||||
SetDarkness()
|
||||
love.graphics.setCanvas()
|
||||
|
||||
Camera.width = game.width
|
||||
Camera.height = game.height
|
||||
|
||||
levelList = {"level1","2","3","ewae","tileset"}
|
||||
levelNum = 1
|
||||
currLevel = levelList[levelNum]
|
||||
LoadedEntities = {}
|
||||
LevelLoadTiles()
|
||||
|
||||
main_Player = Player:New(75,50)
|
||||
|
||||
table.insert(LoadedEntities,main_Player)
|
||||
table.insert(LoadedEntities,Kupo:New(100,150))
|
||||
table.insert(LoadedEntities,Kupo:New(300,150))
|
||||
table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80))
|
||||
table.insert(LoadedEntities,Fairy:New(200,88))
|
||||
|
||||
gravity = 0.2
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
-- fps counter
|
||||
if fps_second >= 1 then
|
||||
fps_second = fps_second - 1
|
||||
fps_draw = fps_count
|
||||
fps_count = 0
|
||||
fps_total = fps_total + 1
|
||||
end
|
||||
fps_second = fps_second + dt
|
||||
fps_count = fps_count + 1
|
||||
current_dt = dt
|
||||
|
||||
|
||||
if editor_mode then
|
||||
stepEditor()
|
||||
else
|
||||
stepGame()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function love.wheelmoved(_, y)
|
||||
if editor_mode then
|
||||
if palette then
|
||||
p_scroll = p_scroll + y or 0
|
||||
else
|
||||
local oscale = game.scale
|
||||
game.scale = math.max(0.1,game.scale + y/16)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(key)
|
||||
if key == "escape" then
|
||||
if do_pause then
|
||||
do_pause = false
|
||||
else
|
||||
pausepage = 1
|
||||
do_pause = true
|
||||
end
|
||||
end
|
||||
|
||||
if key == "f1" then
|
||||
if debug then
|
||||
debug = false
|
||||
debug_collision = true
|
||||
elseif debug_collision then
|
||||
debug_collision = false
|
||||
else
|
||||
debug = true
|
||||
end
|
||||
end
|
||||
|
||||
if key == "f2" then
|
||||
if editor_mode then
|
||||
|
||||
else
|
||||
main_Player.pos.x, main_Player.pos.y = 16,-10
|
||||
end
|
||||
end
|
||||
|
||||
if key == "f3" then
|
||||
LoadLevel()
|
||||
end
|
||||
|
||||
if key == "f4" then
|
||||
if editor_mode then
|
||||
editor_mode = false
|
||||
else
|
||||
editor_mode = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
|
||||
game.width = love.graphics.getWidth()
|
||||
game.height = love.graphics.getHeight()
|
||||
game_resize = true
|
||||
else
|
||||
game_resize = false
|
||||
end
|
||||
|
||||
if editor_mode then
|
||||
drawEditor()
|
||||
else
|
||||
drawGame()
|
||||
end
|
||||
love.graphics.print(arrow,10,40)
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue