I dont fucking know how to solve this shit i hate git #3
284
main.lua
284
main.lua
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@ -1,142 +1,142 @@
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function love.load()
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function love.load()
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do_pause = false
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do_pause = false
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debug = false
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debug = false
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debug_collision = false
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debug_collision = false
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editor_mode = false
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editor_mode = false
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textScale = 1
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textScale = 1
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fps_count = 0
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fps_count = 0
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fps_second = 0
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fps_second = 0
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fps_draw = 0
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fps_draw = 0
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fps_total = 0
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fps_total = 0
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love.graphics.setColor(1,1,1)
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love.graphics.setColor(1,1,1)
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setKeyRepeat(true)
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love.graphics.setDefaultFilter("nearest") -- good pixel
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love.graphics.setDefaultFilter("nearest") -- good pixel
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game = {
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game = {
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scale = 2,
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scale = 2,
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width = love.graphics.getWidth(),
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width = love.graphics.getWidth(),
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height = love.graphics.getHeight(),
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height = love.graphics.getHeight(),
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paused = false
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paused = false
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}
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}
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require "data/scripts"
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require "data/scripts"
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Canvas = {
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Canvas = {
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Darkness = CreateDarkness()
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Darkness = CreateDarkness()
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}
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}
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love.graphics.setCanvas(Canvas.Darkness)
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love.graphics.setCanvas(Canvas.Darkness)
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SetDarkness()
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SetDarkness()
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love.graphics.setCanvas()
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love.graphics.setCanvas()
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Camera.width = game.width
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Camera.width = game.width
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Camera.height = game.height
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Camera.height = game.height
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levelList = {"level1","2","3","ewae","tileset"}
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levelList = {"level1","2","3","ewae","tileset"}
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levelNum = 1
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levelNum = 1
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currLevel = levelList[levelNum]
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currLevel = levelList[levelNum]
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LoadedEntities = {}
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LoadedEntities = {}
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LevelLoadTiles()
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LevelLoadTiles()
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main_Player = Player:New(75,50)
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main_Player = Player:New(75,50)
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table.insert(LoadedEntities,main_Player)
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table.insert(LoadedEntities,main_Player)
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table.insert(LoadedEntities,Kupo:New(100,150))
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table.insert(LoadedEntities,Kupo:New(100,150))
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table.insert(LoadedEntities,Kupo:New(300,150))
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table.insert(LoadedEntities,Kupo:New(300,150))
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table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80))
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table.insert(LoadedEntities,Decoration:New(200,89,animation.decoration.candelabra,80))
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table.insert(LoadedEntities,Fairy:New(200,88))
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table.insert(LoadedEntities,Fairy:New(200,88))
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gravity = 0.05
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gravity = 0.05
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end
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end
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function love.update(dt)
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function love.update(dt)
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-- fps counter
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-- fps counter
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if fps_second >= 1 then
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if fps_second >= 1 then
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fps_second = fps_second - 1
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fps_second = fps_second - 1
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fps_draw = fps_count
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fps_draw = fps_count
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fps_count = 0
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fps_count = 0
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fps_total = fps_total + 1
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fps_total = fps_total + 1
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end
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end
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fps_second = fps_second + dt
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fps_second = fps_second + dt
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fps_count = fps_count + 1
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fps_count = fps_count + 1
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current_dt = dt
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current_dt = dt
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if editor_mode then
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if editor_mode then
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stepEditor()
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stepEditor()
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else
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else
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stepGame()
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stepGame()
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end
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end
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end
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end
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function love.wheelmoved(_, y)
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function love.wheelmoved(_, y)
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if editor_mode then
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if editor_mode then
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if palette then
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if palette then
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p_scroll = p_scroll + y
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p_scroll = p_scroll + y
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else
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else
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local oscale = game.scale
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local oscale = game.scale
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game.scale = math.max(0.1,game.scale + y/16)
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game.scale = math.max(0.1,game.scale + y/16)
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end
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end
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end
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end
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end
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end
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function love.keypressed(key)
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function love.keypressed(key)
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if key == "escape" then
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if key == "escape" then
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if do_pause then
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if do_pause then
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do_pause = false
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do_pause = false
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else
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else
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pausepage = 1
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pausepage = 1
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do_pause = true
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do_pause = true
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end
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end
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end
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end
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if key == "f1" then
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if key == "f1" then
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if debug then
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if debug then
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debug = false
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debug = false
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debug_collision = true
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debug_collision = true
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elseif debug_collision then
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elseif debug_collision then
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debug_collision = false
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debug_collision = false
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else
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else
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debug = true
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debug = true
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end
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end
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end
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end
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if key == "f2" then
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if key == "f2" then
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if editor_mode then
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if editor_mode then
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else
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else
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main_Player.pos.x, main_Player.pos.y = 16,-10
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main_Player.pos.x, main_Player.pos.y = 16,-10
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end
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end
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end
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end
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if key == "f3" then
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if key == "f3" then
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LoadLevel()
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LoadLevel()
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end
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end
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if key == "f4" then
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if key == "f4" then
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if editor_mode then
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if editor_mode then
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editor_mode = false
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editor_mode = false
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else
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else
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editor_mode = true
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editor_mode = true
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end
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end
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end
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end
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end
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end
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function love.draw()
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function love.draw()
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if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
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if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
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game.width = love.graphics.getWidth()
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game.width = love.graphics.getWidth()
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game.height = love.graphics.getHeight()
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game.height = love.graphics.getHeight()
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game_resize = true
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game_resize = true
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else
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else
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game_resize = false
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game_resize = false
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end
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end
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if editor_mode then
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if editor_mode then
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drawEditor()
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drawEditor()
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else
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else
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drawGame()
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drawGame()
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end
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end
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end
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end
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