Mothback/code/keybind.lua

114 lines
2.6 KiB
Lua

Keybind = {}
Keybind.move = {}
Keybind.move.left = { demo = "move_left"}
Keybind.move.right = { demo = "move_right"}
Keybind.move.up = { demo = "move_up"}
Keybind.move.down = { demo = "move_down"}
Keybind.move.jump = { demo = "move_jump"}
Keybind.move.hook = { demo = "move_hook"}
Keybind.move.dash = { demo = "move_dash"}
Keybind.menu = {}
Keybind.menu.pause = { demo = "menu_pause"}
Keybind.menu.confirm = { demo = "menu_confirm"}
Keybind.debug = {}
Keybind.editor = {}
Keybind.generic = {}
function Keybind:CheckDown(action)
if DemoPlayback then
for _, demo_action in pairs(DemoAction[CurrentDemoFrame]) do
if demo_action == action.demo then
return true
end
end
return false
else
for _, keyname in pairs(action.keys) do
local check = false
if type(keyname) == "string" then
check = love.keyboard.isDown(keyname)
else
check = love.mouse.isDown(keyname)
end
if check then
if action.demo ~= nil then
Demo:RecordAction(action.demo)
end
return true
end
end
return false
end
end
function Keybind:CheckPressed(action)
if Keybind:CheckDown(action) then
if not action.pressed then
action.pressed = true
return true
end
else
action.pressed = nil
end
return false
end
function Keybind:CheckCollision(cat, key)
for _, action in pairs(cat) do
for _, keyname in pairs(action.keys) do
if key == keyname then return true end
end
end
return false
end
function Keybind:AddKey(action, key)
table.insert(action.keys, key)
end
function Keybind:ChangeKey(action, position, key)
action.keys[position] = key
end
function Keybind:RemoveKeys(action)
action.keys = {}
end
function Keybind:Default()
--Menu
Keybind.menu.pause.keys = {"escape"}
Keybind.menu.confirm.keys = {"z", "space", 1}
--Move
Keybind.move.left.keys = {"left", "a"}
Keybind.move.right.keys = {"right", "d"}
Keybind.move.up.keys = {"up", "w"}
Keybind.move.down.keys = {"down", "s"}
Keybind.move.jump.keys = {"z", "space"}
Keybind.move.hook.keys = {"x", 1}
Keybind.move.dash.keys = {"c", 2}
--Debug
Keybind.debug.debug = { keys = {"f1"}}
Keybind.debug.reposition = { keys = {"f2"}}
Keybind.debug.reload = { keys = {"f3"}}
Keybind.debug.editor = { keys = {"f4"}}
Keybind.debug.recording = { keys = {"f5"}}
Keybind.debug.playback = { keys = {"f6"}}
-- Editor
Keybind.editor.palette = { keys = {"tab"}}
-- Generic
Keybind.generic.lclick = { keys = {1}}
Keybind.generic.rclick = { keys = {2}}
Keybind.generic.lshift = { keys = {"lshift"}}
Keybind.generic.lctrl = { keys = {"lctrl"}}
end
-- Set default values at start
Keybind:Default()