.. |
canvasses
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
entities
|
added seconds since start, tweaked wall jump, added wall friction and isSliding
|
2022-02-27 05:30:46 +01:00 |
ui
|
made a table local
|
2022-02-27 04:29:13 +01:00 |
animation.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
audio.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
camera.lua
|
restructured folder
|
2022-02-12 11:36:43 +01:00 |
canvas.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
collision.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
debug.lua
|
added seconds since start, tweaked wall jump, added wall friction and isSliding
|
2022-02-27 05:30:46 +01:00 |
demo.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
draw.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
editor.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
entity.lua
|
made a table local
|
2022-02-27 04:29:13 +01:00 |
game.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
gameworld.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
hex.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
in_out.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
keybind.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
level.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
lights.lua
|
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
|
2022-02-21 18:24:20 +01:00 |
locale.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
math.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
menu.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
objects.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
particle.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |
queue.lua
|
new fps counter
|
2022-02-27 04:49:38 +01:00 |
require.lua
|
new fps counter
|
2022-02-27 04:49:38 +01:00 |
ui.lua
|
consistent indentation
|
2022-02-26 03:56:53 +01:00 |