+ Added TODO.md
+ Created some potions + Created a system for custom thrown potions & drinkable potions ! Bugged throwable potions + Created give for potions ? Tested stuff with item modifiers, will be useful for custom weapons
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Potion effects
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x only done love potion & gravitation
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! fix bug with throwable custom potions
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x only planned so far
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Do wands
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x only magic misile & fire Blast
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! make sure to check fire blast
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Give for all melee weapon
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x only netherite dagger done & vanilla sword
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Give for wands
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x only for magic misile
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Give for trinkets
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x none done
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Create durability system using item modifiers
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Create custom craftings using custom hidden advancements
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Create vanilla weapon stats replacements via custom hidden achievements
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CUSTOM MODEL DATA NUMBERING FORMAT
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"UMMXXYY"
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Where:
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U = Unique Project Num (For minecraft expanded, 1)
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MM = Module Num (01,02,03,etc)
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XX = Item Category (Melee weapon, Magic Weapon, Potion, Ranged Weapon, etc)
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YY = Item Identifier (Each unique item model)
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This allows for up to 100 unique items per up to 100 item categories per up to 100 modules. cool!
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Each entry here will be structured as:
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UMMXXYY, base_model, -> Custom Item
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PROJECT EXPANDED (23)
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MODULE 0 Core (00)
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<emtpy>
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MODULE 1 Combat (01)
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> (00) MELEE WEAPONS
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1010000, sword -> Scimitar
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1010001, sword -> Dagger
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1010002, axe -> Great Axe
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1010003, sword -> Great Scimitar
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1010004, shovel -> Great Hammer
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1010005, sword -> Great Sword
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1010006, shovel -> Halberd (Side A)
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1010007, axe -> Halberd (Side B)
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1010008, sword -> Katana
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1010009, axe -> Pike
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1010010, axe -> Pike (Forward)
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1010011, shovel -> Staff
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1010012, shovel -> Warhammer (Side A)
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1010013, axe -> Warhammer (Side B)
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> (01) RANGED WEAPONS
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<emtpy>
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> (02) MAGIC WEAPONS
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1010200, carrot_on_a_stick -> Magic Missile Staff
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1010201, carrot_on_a_stick -> Fire Blast Staff
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1010202, carrot_on_a_stick -> Ice Shard Staff
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1010203, carrot_on_a_stick -> Living Earth Staff
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1010204, carrot_on_a_stick -> Bone Dancer Staff
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> (03) POTIONS
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1010300, potion -> Potion of Gender Change
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1010301, potion -> Potion of Gravitation
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1010302, potion -> Potion of Inferno
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1010303, potion -> Potion of Ironskin
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1010304, potion -> Potion of Lifeforce
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1010305, splash_potion -> Potion of Love
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1010306, potion -> Potion of Recall
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1010307, potion -> Potion of Return
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1010308, splash_potion -> Potion of Stink
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1010309, potion -> Potion of Teleport
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1010310, potion -> Potion of Waterwalking
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> (04) TRINKETS
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1010400, clock -> Zephyrian Shell
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1010401, clock -> Olidia's Blessing
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1010402, clock -> Bloodthirsty Amulet
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tellraw @a[scores={me-debugging=1..}] "undeadmaelys-core:assigner/count_custom_potions"
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scoreboard players set $count me-core_uid 0
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execute as @e[tag=Potion,tag=PotionAssigned] run scoreboard players add $count me-core_uid 1
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scoreboard players operation @s me-core_uid = $count me-core_uid
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data merge entity @s {Item:{tag:{Assigned:1b}}}
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execute as @e[tag=Init,tag=Potion,tag=LovePotion] run scoreboard players operation @s me-core_uid = $count me-core_uid
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@ -2,3 +2,4 @@ tellraw @a[scores={me-debugging=1..}] "undeadmaelys-core:assigners"
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scoreboard players set $count me-core_uid 0
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scoreboard players set $count me-core_uid 0
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execute as @a run function undeadmaelys-core:assigner/player
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execute as @a run function undeadmaelys-core:assigner/player
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@ -28,10 +28,9 @@ function undeadm-m1:init
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## player input checkers
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## player input checkers
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# check for right click
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scoreboard objectives add me-core_drinkP minecraft.used:minecraft.potion
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scoreboard objectives add me-core_drinkM minecraft.used:minecraft.milk_bucket
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scoreboard objectives add me-core_rc minecraft.used:minecraft.carrot_on_a_stick
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scoreboard objectives add me-core_rc minecraft.used:minecraft.carrot_on_a_stick
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# check for shifting
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scoreboard objectives add me-core_shift minecraft.custom:minecraft.sneak_time
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scoreboard objectives add me-core_shift minecraft.custom:minecraft.sneak_time
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## custom entity trackers
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## custom entity trackers
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@ -44,4 +43,3 @@ function undeadm-m1:init
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# to keep custom entities in check for a specific amount of time: control1
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# to keep custom entities in check for a specific amount of time: control1
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scoreboard objectives add me-core_entityC1 dummy
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scoreboard objectives add me-core_entityC1 dummy
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@ -15,4 +15,5 @@ execute as @e[tag=EntityTimer] if score @s me-core_entityT >= @s me-core_entityM
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## clean scoreboards (these represent bool checks)
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## clean scoreboards (these represent bool checks)
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scoreboard players reset @a me-core_rc
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scoreboard players reset @a me-core_rc
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scoreboard players reset @a me-core_shift
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scoreboard players reset @a me-core_shift
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scoreboard players reset @a me-core_drinkP
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scoreboard players reset @a me-core_drinkM
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{
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"replace": false,
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"values": [
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"#minecraft:arrows",
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"#minecraft:impact_projectiles",
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"minecraft:area_effect_cloud",
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"minecraft:boat",
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"minecraft:chest_minecart",
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"minecraft:command_block_minecart",
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"minecraft:dragon_fireball",
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"minecraft:egg",
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"minecraft:end_crystal",
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"minecraft:ender_pearl",
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"minecraft:evoker_fangs",
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"minecraft:experience_bottle",
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"minecraft:experience_orb",
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"minecraft:eye_of_ender",
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"minecraft:falling_block",
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"minecraft:firework_rocket",
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"minecraft:fishing_bobber",
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"minecraft:furnace_minecart",
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"minecraft:hopper_minecart",
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"minecraft:item",
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"minecraft:item_frame",
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"minecraft:leash_knot",
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"minecraft:lightning_bolt",
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"minecraft:llama_spit",
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"minecraft:minecart",
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"minecraft:painting",
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"minecraft:player",
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"minecraft:potion",
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"minecraft:shulker_bullet",
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"minecraft:small_fireball",
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"minecraft:snowball",
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"minecraft:spawner_minecart",
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"minecraft:tnt",
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"minecraft:tnt_minecart",
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"minecraft:trident"
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]
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}
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give @s minecraft:potion{CustomPotionColor:-1,CustomModelData:2101,HideFlags:127,display:{Name:'{"text":"Potion of Gender Change","italic":"false"}'}} 1
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give @s minecraft:potion{CustomPotionColor:-1,CustomModelData:2102,HideFlags:127,display:{Name:'{"text":"Potion of Gravitation","italic":"false"}',Lore:['{"text":"Gravity Control (4:00)","italic":"false","color":"blue"}','{"text":""}','{"text":"Press SHIFT to reverse gravity","italic":"false","color":"gray"}']}} 1
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give @s minecraft:potion{CustomPotionColor:-1,CustomModelData:2103,HideFlags:127,display:{Name:'{"text":"Potion of Inferno","italic":"false"}',Lore:['{"text":"Circle of Fire (4:00)","italic":"false","color":"blue"}','{"text":""}','{"text":"Nearby enemies are ignited","italic":"false","color":"gray"}']}} 1
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give @s minecraft:potion{CustomPotionColor:-1,CustomModelData:2104,HideFlags:127,display:{Name:'{"text":"Potion of Ironskin","italic":"false"}',Lore:['{"text":"Ironskin (4:00)","italic":"false","color":"blue"}','{"text":""}','{"text":"When Applied:","italic":"false"}','{"text":"+4 Armor","italic":"false","color":"blue"}']}} 1
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give @s minecraft:potion{CustomPotionColor:-1,CustomModelData:2105,HideFlags:127,display:{Name:'{"text":"Potion of Lifeforce","italic":"false"}',Lore:['{"text":"Health Boost (4:00)","italic":"false","color":"blue"}','{"text":""}','{"text":"When Applied:","italic":"false"}','{"text":"+20% Hearts","italic":"false","color":"blue"}']}} 1
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give @s minecraft:splash_potion{CustomPotionColor:313600000000,CustomModelData:2106,HideFlags:127,display:{Name:'{"text":"Potion of Love","italic":"false"}',Lore:['{"text":"Throw this to make someone fall in love","italic":"false","color":"gray"}']}} 1
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give @s minecraft:potion{CustomPotionColor:-1,CustomModelData:2107,HideFlags:127,display:{Name:'{"text":"Potion of Recall","italic":"false"}',Lore:['{"text":"Teleports you home","italic":"false","color":"gray"}']}} 1
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tellraw @a[scores={me-debugging=1..}] "undeadmaelys-m1:potion/_clear_effects"
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function undeadm-m1:potion/effect_clear_gravitation
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function undeadm-m1:potion/effect_clear_inferno
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function undeadm-m1:potion/effect_clear_love
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tellraw @a[scores={me-debugging=1..}] "undeadmaelys-m1:potion/_count_custom_potions"
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scoreboard players set $potion_count me-core_uid 0
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execute as @e[nbt={Item:{tag:{Assigned:1b}}}] run scoreboard players add $potion_count me-core_uid 1
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# summon armor stand fake potion
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execute at @s run summon minecraft:armor_stand ~ ~1 ~ {Invisible:1b,OnGround:0b,Tags:["Potion","LovePotion","Init"]}
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# add one more potion to the potion counter
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scoreboard players add $potion_count me-core_uid 1
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scoreboard players operation @s me-core_uid = $potion_count me-core_uid
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execute as @e[tag=Init,tag=Potion] run scoreboard players operation @s me-core_uid = $potion_count me-core_uid
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# tell self that has an id so it can be tracked
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data merge entity @s {Item:{tag:{Assigned:1b}}}
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execute as @e[tag=Init,tag=Potion,tag=LovePotion] run tag @s remove Init
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tag @s remove InfernoPotionEffect
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tag @s remove GravitationPotionEffect
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tag @s remove LovePotionEffect
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tellraw @a[scores={me-debugging=1..}] "undeadmaelys-m1:potion/effect_do_gravitation"
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particle minecraft:dust 0.47058823 0.18433137 0.78039215 1 ~ ~1 ~ 0.30 0.5 0.30 0.5 1 force
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execute unless score @s me-core_shift matches 1.. run tag @s remove GravitySwitched
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execute if score @s me-core_shift matches 1.. run scoreboard players add @s me-m1_stimer 1
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execute if score @s me-m1_stimer matches 1.. unless score @s me-core_shift matches 1.. run scoreboard players remove @s me-m1_stimer 1
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execute if score @s me-m1_stimer matches 5.. run tag @s[tag=!GravitySwitched] add GravitySwitch
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execute if score @s me-m1_stimer matches 5.. run scoreboard players set @s me-m1_stimer 0
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execute if score @s me-m1_stimer matches 5.. run tag @s add GravitySwitched
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execute if entity @s[tag=GravityReversed,tag=GravitySwitch] run function undeadm-m1:potion/effect_switch_gravitation
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execute if entity @s[tag=GravitySwitch] run tag @s add GravityReversed
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tag @s remove GravitySwitch
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execute as @s[tag=GravityReversed] run effect give @s[nbt={ActiveEffects:[{Id:28b}]}] minecraft:levitation 1 4 true
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execute as @s[tag=GravityReversed] unless entity @s[nbt={ActiveEffects:[{Id:28b}]}] run effect give @s minecraft:levitation 1 12 true
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particle minecraft:dust 1 0.43529411 0 1 ~ ~1 ~ 0.30 0.5 0.30 0.5 1 force
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particle minecraft:heart ~ ~2 ~ 0.3 0 0.3 0 1
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tag @s remove GravityReversed
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effect clear @s minecraft:levitation
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tag @s remove GravitySwitch
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tag @s add GravitationPotionEffect
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tag @s add InfernoPotionEffect
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tag @e[distance=..3,type=!#undeadm-core:potion_unaffected,tag=!Potion] add LovePotionEffect
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tag @a[distance=..3,gamemode=!spectator] add LovePotionEffect
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tellraw @a[scores={me-debugging=1..}] "undeadmaelys-m1:potions"
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## KNOWN BUGS:
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# fake thrown potions (love, stink) assignation fails if assignation has dead assigners (i.e. it start at 1 instead of 0, -- cos potion 0 already died but potion 1 didnt, so summoning another will cause the new potion to also share id 1 with the already existing potion D:) maybe change the count custom to make it get the highest id?
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# count potions to manage new!
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function undeadm-m1:potion/_count_custom_potions
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# 1 Gender Change Potion 2101
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execute as @a if score @s me-core_drinkM matches 1 at @s run function undeadm-m1:potion/_clear_effects
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# 2 Gravitation Potion 2102
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# "Press SHIFT to reverse gravity"
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# who drinks potion receives effect
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execute as @e[nbt={SelectedItem:{tag:{CustomModelData:2102}}}] if score @s me-core_drinkP matches 1 run function undeadm-m1:potion/use_potion_gravitation
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# do the effect for the effect carriers
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execute as @e[tag=GravitationPotionEffect] at @s run function undeadm-m1:potion/effect_do_gravitation
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# 3 Inferno Potion 2103
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# "Nearby enemies are ignited"
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# who drinks potion receives effect
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execute as @e[nbt={SelectedItem:{tag:{CustomModelData:2103}}}] if score @s me-core_drinkP matches 1 run function undeadm-m1:potion/use_potion_inferno
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# do the effect for the effect carriers
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execute as @e[tag=InfernoPotionEffect] at @s run function undeadm-m1:potion/effect_do_inferno
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# 4 Ironskin Potion 2104
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# "Increase defense by 2"
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# 5 Lifeforce Potion 2105
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# "20% increased maximum health"
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# 6 Love Potion 2106
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# "Throw this to make someone fall in love"
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# if a potion is thrown, create and assign a scoreboard that will propagate the custom effect
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#data merge entity @s {Item:{tag:{Assigned:1b}}}
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execute as @e[type=minecraft:potion,nbt={Item:{tag:{CustomModelData:2106}}}] unless entity @s[nbt={Item:{tag:{Assigned:1b}}}] run function undeadm-m1:potion/assign_potion_love
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# tp potion armor stand to its vanilla potion
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execute as @e[tag=Potion,tag=LovePotion] at @s as @e[type=potion] if score @s me-core_uid = @e[limit=1,sort=nearest,type=minecraft:armor_stand,tag=LovePotion] me-core_uid run tp @e[limit=1,sort=nearest,type=minecraft:armor_stand,tag=LovePotion] @s
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#if potion crashes on ground, grant potion effect @e[distance=..2]
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execute as @e[tag=LovePotion,type=minecraft:armor_stand] unless entity @s[nbt={OnGround:1b}] at @s run function undeadm-m1:potion/use_potion_love
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#kill armor stand as potion crashed
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execute as @e[tag=Potion,type=minecraft:armor_stand,nbt={OnGround:0b}] unless entity @s[nbt={OnGround:1b}] run kill @s
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# do the effect for the effect carriers
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execute as @e[tag=LovePotionEffect] at @s run function undeadm-m1:potion/effect_do_love
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# 7 Recall Potion 2107
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# "Teleports you home"
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# 8 Return Potion 2108
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# "This teleports you home and creates a portal"
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# "Use portal to return when you are done"
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# "'Good for one round trip!'"
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||||||
|
|
||||||
|
|
||||||
|
# 9 Stink Potion 2109
|
||||||
|
# "Throw this to make someone smell terrible"
|
||||||
|
|
||||||
|
#10 Teleport Potion 2110
|
||||||
|
# "Teleports you to a random location"
|
||||||
|
|
||||||
|
|
||||||
|
#11 Water Walking Potion 2111
|
||||||
|
# "Press SHIFT to enter water"
|
|
@ -17,3 +17,6 @@ execute as @e[tag=FireBlast] at @s run function undeadm-m1:entity/tick/fire_blas
|
||||||
|
|
||||||
# draw badass fire around the fire blast mager
|
# draw badass fire around the fire blast mager
|
||||||
execute as @a[nbt={SelectedItem:{id:"minecraft:carrot_on_a_stick",tag:{CustomModelData:2202}}}] if entity @s[nbt={OnGround:1b}] at @s run function undeadm-m1:fire_blast_figure
|
execute as @a[nbt={SelectedItem:{id:"minecraft:carrot_on_a_stick",tag:{CustomModelData:2202}}}] if entity @s[nbt={OnGround:1b}] at @s run function undeadm-m1:fire_blast_figure
|
||||||
|
|
||||||
|
# do potions
|
||||||
|
function undeadm-m1:potions
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"function": "minecraft:set_nbt",
|
||||||
|
"tag": "{uwu:1}"
|
||||||
|
}
|
||||||
|
]
|
Loading…
Reference in New Issue