11 lines
		
	
	
		
			593 B
		
	
	
	
		
			Mcfunction
		
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			593 B
		
	
	
	
		
			Mcfunction
		
	
	
	
tellraw @a[scores={me-debugging=1..}] "undeadm-m1:use/magic_missile"
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## spawn projectile
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execute unless score @s me-weap_staffCD > $0 me-weap_staffCD run function undeadm-m1:entity/spawn/magic_missile
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## give projectile data
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# get rotation from player (so it aims the same way)
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execute at @s as @e[tag=MagicMissile] if score @s me-core_uid = @p me-core_uid store result entity @s Rotation[0] float 1 run data get entity @p Rotation[0] 1
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execute as @e[tag=MagicMissile] if score @s me-core_uid = @p me-core_uid store result entity @s Rotation[1] float 1 run data get entity @p Rotation[1] 1
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