Fixed RealignFamiliars() -- Caboose wasn't correctly proofed
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main.lua
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main.lua
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@ -85,6 +85,7 @@ local function RealignFamiliars()
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local Caboose = nil
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for _, entity in pairs(Isaac.GetRoomEntities()) do
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if entity.Type == EntityType.ENTITY_FAMILIAR and entity.Child == nil then
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if Caboose == nil then
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Caboose = entity
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else
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if Caboose.FrameCount < entity.FrameCount then
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@ -96,6 +97,7 @@ local function RealignFamiliars()
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end
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end
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end
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end
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end
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local function FindClosestEnemy( position, distance, validator )
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