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6 changed files with 202 additions and 32 deletions

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@ -27,6 +27,7 @@
stageHP="0">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
<entity name="Baby Yari"
id="3"
anm2path="motheroftwo_yari.anm2"
@ -42,6 +43,7 @@
stageHP="0">
<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
</entity>
<entity name="Lil Drake"
id="3"
anm2path="scaly_egg_lil_drake.anm2"

View File

@ -1,6 +1,22 @@
<!--
** Taken from the nicalis sample mod:
** http://steamcommunity.com/sharedfiles/filedetails/?id=838994644
name
cache:: damage, familiars, firedelay, flying, luck, range, shotspeed, speed, tearcolor, tearflag, weapon, all
hp
armor
black
coins
bombs
items (canon)
card (canon)
pill (canon)
trinket (canon)
skin
nameimage
portrait
bigportrait
-->
<players root="gfx/characters/"
portraitroot="gfx/ui/boss/"
@ -11,7 +27,7 @@
skin="players/01_Ariel_Skin.png"
black="4" pink="2" keys="1"
canAttack="false"
canShoot="false"
nameimage="name/01_Ariel.png"
portrait="portrait/01_Ariel.png"
bigportrait="bigportrait/01_Ariel.png"

View File

@ -13,8 +13,10 @@ local Room = Room
-- * Make sure tear properly scales with player.ShotSpeed
--
-- [Mommy of Two]:
-- * Baby Ariel and Baby Yari behaviour
-- * Baby Ariel whole sprite, finish Yari's one too.
-- [DONE] Baby Ariel whole sprite
-- [DONE] Baby Yari behaviour
-- * do Ariel behaviour
-- * finish Yari's one too.
-- * Code in Best Friends Forever Interaction!!
--
-- [Drake Soul]:
@ -85,14 +87,16 @@ local function RealignFamiliars()
local Caboose = nil
for _, entity in pairs(Isaac.GetRoomEntities()) do
if entity.Type == EntityType.ENTITY_FAMILIAR and entity.Child == nil then
Caboose = entity
else
if Caboose.FrameCount < entity.FrameCount then
Caboose.Parent = entity
entity.Child = Caboose
if Caboose == nil then
Caboose = entity
else
Caboose.Child = entity
entity.Parent = Caboose
if Caboose.FrameCount < entity.FrameCount then
Caboose.Parent = entity
entity.Child = Caboose
else
Caboose.Child = entity
entity.Parent = Caboose
end
end
end
end
@ -215,25 +219,23 @@ Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_INIT, Lore.PostPlayerInit );
Lore:AddCallback(ModCallbacks.MC_FAMILIAR_INIT, Lore.GetBabyAriel, FamiliarVariant.BABY_ARIEL)
-- do ur thing baby succubus gal
function Lore:UpdateBabyAriel(Ariel)
Ariel:FollowParent()
end
Lore:AddCallback(ModCallbacks.MC_FAMILIAR_UPDATE, Lore.UpdateBabyAriel, FamiliarVariant.BABY_ARIEL)
-- BABY YARI
function Lore:GetBabyYari(Yari)
-- ariel:copy()
-- mommy:be_kissed()
Yari.FireCooldown = 1
end
Lore:AddCallback(ModCallbacks.MC_FAMILIAR_INIT,Lore.GetBabyYari, FamiliarVariant.BABY_YARI)
function Lore:UpdateBabyYari(Yari)
-- local player = Isaac.GetPlayer(0)
-- local data = Yari:GetData()
-- local sprite = Yari:GetSprite()
-- local FireDir = player:GetFireDirection()
-- local MoveDir = player:GetMovementDirection()
--if FireDir == Direction.NO_DIRECTION or data.Cooldown > 0 then
--Yari:FollowParents()
local player = Isaac.GetPlayer(0)
Yari:PickEnemyTarget(400,5)
Yari:Shoot()
local MoveDir = player:GetMovementDirection()
Yari:FollowParent()
end
Lore:AddCallback(ModCallbacks.MC_FAMILIAR_UPDATE, Lore.UpdateBabyYari, FamiliarVariant.BABY_YARI)
@ -248,16 +250,16 @@ Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_INIT, Lore.PostPlayerInit );
-- Active
function Lore:ActivateSuccubusCharm(_Type, RNG)
local player = Isaac.GetPlayer(0)
local player_data = EntityRef(player)
enemies = Isaac.FindInRadius(player.Position, 125, EntityPartition.ENEMY )
for k,enemy in ipairs(enemies) do
if enemy:HasEntityFlags( EntityFlag.FLAG_CHARM ) == true then
local enemy_data = EntityRef(enemy);
if enemy_data.IsCharmed == true then
print("This entity is charmed! Let's poison them!")
enemy:AddPoison(player, 120, 1)
enemy:AddEntityFlags(EntityFlag.FLAG_POISON)
enemy:AddPoison(player_data, 120, 1)
else
print("This entity isn't charmed! Let's charm them!")
enemy:AddCharmed(120)
enemy:AddEntityFlags(EntityFlag.FLAG_CHARM)
end
end
end
@ -272,26 +274,27 @@ function Lore:PlayerUpdate( player )
end
Lore:AddCallback( ModCallbacks.MC_POST_PLAYER_UPDATE, Lore.PlayerUpdate );
local BabyArielCount = 0
local BabyYariCount = 0
local BabyLilDrakeCount = 0
function Lore:onCache( player, cacheFlag)
if cacheFlag == CacheFlag.CACHE_FAMILIARS then
local BabyArielCount = 0
local BabyYariCount = 0
local BabyLilDrakeCount = 0
for _, entity in pairs(Isaac.GetRoomEntities()) do
if EntityType == EntityType.ENTITY_FAMILIAR then
if entity.Variant == FamliarVariant.BABY_ARIEL then
BabyArielCount = BabyArielCount + 1
end
if entity.Variant == FamliarVariant.BABY_YARI then
elseif entity.Variant == FamliarVariant.BABY_YARI then
BabyYariCount = BabyYariCount + 1
end
if entity.Variant == FamliarVariant.LIL_DRAKE then
elseif entity.Variant == FamliarVariant.LIL_DRAKE then
LilDrakeCount = LilDrakeCount + 1
end
end
end
print("FAMILIAR DATA ON INIT")
print(" [Ariel] FamiliarVariant:",FamiliarVariant.BABY_ARIEL," Count: ",BabyArielCount)
print(" [Yari] FamiliarVariant:",FamiliarVariant.BABY_YARI," Count: ",BabyYariCount)
print("[Lil Drake] FamiliarVariant:",FamiliarVariant.LIL_DRAKE," Count: ",BabyLilDrakeCount)
while player:GetCollectibleNum(CollectibleType.COLLECTIBLE_MOMMY_OF_TWO) > BabyArielCount do
SpawnFollower(FamiliarVariant.BABY_ARIEL, player)
BabyArielCount = BabyArielCount + 1
@ -338,6 +341,10 @@ Lore:AddCallback(ModCallbacks.MC_POST_FIRE_TEAR, function(_, tear)
local finalTear = lookout:Rotated(at):Resized(player.ShotSpeed*10)
local tearCopy = tear.Variant
Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
local finalTear = lookout:Rotated(at+180):Resized(player.ShotSpeed*10)
local tearCopy = tear.Variant
Isaac.Spawn(EntityType.ENTITY_TEAR, tearCopy, 0, player.Position, finalTear, player):ToTear()
end
end

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@ -0,0 +1,145 @@
<AnimatedActor>
<Info CreatedBy="robot" CreatedOn="06/01/2021 5:04:07" Version="105" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="baby_ariel.png" Id="0"/>
</Spritesheets>
<Layers>
<Layer Name="body" Id="0" SpritesheetId="0"/>
</Layers>
<Nulls>
<Null Name="BloodGuide" Id="0" ShowRect="false"/>
<Null Name="OverlayEffect" Id="1" ShowRect="false"/>
</Nulls>
<Events>
<Event Name="Explosion" Id="0"/>
</Events>
</Content>
<Animations DefaultAnimation="Walk01">
<Animation Name="Rage" FrameNum="37" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="37" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="-2" YPosition="-20" XPivot="14" YPivot="20" XCrop="0" YCrop="0" Width="32" Height="32" XScale="100" YScale="100" Delay="20" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="-2" YPosition="-19" XPivot="14" YPivot="20" XCrop="0" YCrop="0" Width="32" Height="32" XScale="118" YScale="82" Delay="2" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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<Frame XPosition="-2" YPosition="-18" XPivot="14" YPivot="20" XCrop="32" YCrop="0" Width="32" Height="32" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="20" BlueTint="20" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
<Frame XPosition="-2" YPosition="-20" XPivot="14" YPivot="20" XCrop="32" YCrop="0" Width="32" Height="32" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="0" BlueTint="0" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
<NullAnimation NullId="1" Visible="true">
<Frame XPosition="0" YPosition="-38" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</NullAnimation>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="Attack01" FrameNum="35" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="35" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
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</LayerAnimation>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
<NullAnimation NullId="1" Visible="true">
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</NullAnimation>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="Walk01" FrameNum="20" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="20" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
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</LayerAnimation>
</LayerAnimations>
<NullAnimations>
<NullAnimation NullId="0" Visible="true"/>
<NullAnimation NullId="1" Visible="true">
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</NullAnimation>
</NullAnimations>
<Triggers/>
</Animation>
<Animation Name="Walk02" FrameNum="4" Loop="true">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="4" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
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