Dendy
|
9271fa1cae
|
WIP update SDL, still crashes
|
2022-09-24 02:26:31 +02:00 |
Dusk
|
331d73d7ab
|
Fix rendering bug by clearing the index buffer
|
2022-09-04 12:55:23 +02:00 |
Dusk
|
5adc005f6f
|
Detect top out and return to menu WIP
|
2022-09-03 20:41:26 +02:00 |
Dusk
|
8d47cb26f5
|
Skewed menu WIP
|
2022-08-27 13:40:54 +02:00 |
Dusk
|
fc44bb3456
|
Menu navigation
|
2022-08-27 12:45:07 +02:00 |
Dusk
|
6163a5bbcb
|
WIP | Make it prettier and also implement Skewing
|
2022-08-13 15:43:02 +02:00 |
Dusk
|
a46d4ede0d
|
WIP | Implement basic menu rendering
|
2022-08-13 14:35:35 +02:00 |
Dusk
|
735ff622a0
|
Batch rendering with colors
|
2022-08-03 19:38:44 +02:00 |
Dusk
|
d2fbc27fe5
|
Attempt color with batch rendering
|
2022-08-03 14:19:46 +02:00 |
Dusk
|
5c7ea5ea37
|
Graphics buffering changes, WIP
|
2022-08-02 22:19:31 +02:00 |
Dendy
|
c9fe252019
|
Merge remote-tracking branch 'origin/main'
|
2022-07-29 14:41:30 +02:00 |
Dusk
|
acc3cd890d
|
Fix framerate issue
|
2022-07-29 12:37:29 +02:00 |
Dendy
|
bdc73aad4b
|
Renderer general cleanup
|
2022-07-29 10:31:24 +02:00 |
Dendy
|
a4cf3c6581
|
Deactivate VSync with err handling, fix framerate
|
2022-07-29 09:03:16 +02:00 |
Dusk
|
e4f7fca02d
|
Fix Delay compensation
|
2022-07-28 16:47:45 +02:00 |
Dendy
|
4da430a02b
|
Line drawing optimizations, vertex indexing
|
2022-07-28 16:29:24 +02:00 |
Dendy
|
c1cd614040
|
Fix borders being thinner than they should
|
2022-07-25 17:49:04 +02:00 |
Dendy
|
9a1ab8de6f
|
Update SDL.zig, adapt Renderer.zig
|
2022-07-25 16:34:39 +02:00 |
Dendy
|
7921471b96
|
Port MainMenu to OpenGL
|
2022-07-25 16:12:57 +02:00 |
Dendy
|
fb09ef0b6e
|
Implement transparency and borders
|
2022-07-25 15:57:25 +02:00 |
Dendy
|
95c340b915
|
Implement main game rendering WIP
|
2022-07-25 15:32:25 +02:00 |
Dendy
|
022afa07b0
|
Merge remote-tracking branch 'origin/main' into feature/opengl-port
|
2022-07-25 09:59:20 +02:00 |
Dusk
|
d740e72544
|
Complete renderer file structure
|
2022-07-23 19:33:43 +02:00 |
Dendy
|
1d24389a0a
|
Create separate rendering functions
|
2022-07-22 17:57:51 +02:00 |
Dendy
|
d0f444fa13
|
Move rendering out of main
|
2022-07-22 17:23:12 +02:00 |
Dendy
|
4883fc68e2
|
Being able to set the color
|
2022-07-22 16:46:13 +02:00 |
Dendy
|
07b47f3e82
|
Basic shaders for triangle coloring
|
2022-07-22 16:10:58 +02:00 |
Dendy
|
2385167e87
|
Draw triangle
|
2022-07-22 11:48:44 +02:00 |
Dendy
|
ccfeb1fe1b
|
WIP: open an image and clear with OpenGL
|
2022-07-21 17:55:22 +02:00 |
Dusk
|
65c1f5eb34
|
Implement gravity
|
2022-07-21 14:02:22 +02:00 |
Dusk
|
27270e1832
|
Change src structure, separate game renderer
|
2022-07-21 13:14:16 +02:00 |
Dusk
|
9ba1ca0216
|
Main Menu Action struct implementation
|
2022-07-20 20:17:31 +02:00 |
Dusk
|
d8e86e24d4
|
Make Action struct agnostic
|
2022-07-20 19:31:18 +02:00 |
Dusk
|
cb171b7cf8
|
Test SDL Image
|
2022-07-16 15:33:52 +02:00 |
Dusk
|
7da3ce5592
|
Fix silly t-twist mistake
|
2022-07-16 14:59:59 +02:00 |
Dusk
|
825bf1a499
|
Make use of zig switch syntax
|
2022-07-14 15:23:13 +02:00 |
Dusk
|
2c22dabeae
|
Horizontal repetition WIP
|
2022-07-14 15:22:40 +02:00 |
Dusk
|
276016cdf7
|
Main Menu Very WIP
|
2022-07-13 22:59:54 +02:00 |
Dusk
|
0d7bd044dc
|
Main Menu Structure WIP
|
2022-07-12 20:27:40 +02:00 |
Dusk
|
df495eb608
|
Change some names to coincide with zig style
|
2022-07-12 16:20:15 +02:00 |
Dusk
|
af1c24853f
|
Fix Instant Drop
|
2022-07-10 23:12:09 +02:00 |
Dusk
|
89afe54e37
|
Drop Timer
|
2022-07-10 19:44:48 +02:00 |
Dusk
|
516efd17e2
|
Code "refactoring"
|
2022-07-10 18:25:52 +02:00 |
Dusk
|
46cab832ed
|
Add Timers
|
2022-07-10 18:25:38 +02:00 |
Dusk
|
0fdf0accb2
|
WIP Resolution agnosticism
|
2022-07-07 16:49:15 +02:00 |
Dusk
|
3cca4ced3f
|
Better preview rendering
|
2022-07-07 16:23:16 +02:00 |
Dusk
|
7eb6f2b9b4
|
Misc
|
2022-07-06 19:17:17 +02:00 |
Dusk
|
ee893b5947
|
Kicking
|
2022-07-06 16:30:54 +02:00 |
Dusk
|
1d5bc310b9
|
Kicking, not for I pieces
|
2022-07-06 02:12:18 +02:00 |
Dusk
|
8d2259b6c7
|
Basic rotation
|
2022-07-05 23:57:19 +02:00 |