Dendy
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195a5e619f
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feat: Create and integrate spawn scene
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2026-03-04 21:14:19 +01:00 |
Dendy
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6704b3e4f0
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feat: Open all bottom exits & organize level.gd
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2026-03-04 21:08:03 +01:00 |
Dendy
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3d7353b6b5
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feat: Remove manual initial pedestrian from level tree
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2026-03-04 20:49:02 +01:00 |
Dendy
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13b08b660e
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feat: Integrate station into level, move player to spawn
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2026-03-04 20:42:36 +01:00 |
Dusk
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b99ed8c7bb
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feat: Add collision for buildings and player and peds
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2026-03-03 20:15:22 +01:00 |
Dusk
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1bc9f30c44
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feat: Make variables for sizes
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2026-03-03 17:10:20 +01:00 |
Dusk
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549d0c82db
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feat: Spawn and despawn pedestrians
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2026-03-03 16:20:54 +01:00 |
Dusk
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2f20c8a283
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feat: add very stoopid pedestrian
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2026-03-02 23:07:19 +01:00 |
Dusk
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201868907a
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feat: Add center mesh
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2026-03-02 22:23:47 +01:00 |
Dendy
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7c36377c25
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feat: Proper exit onning algo
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2026-03-02 20:36:20 +01:00 |
Dendy
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29308d78c2
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feat: Initial WIP implementation of the path deciding algo
It doesn't really work but oh well
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2026-03-02 11:45:44 +01:00 |
Dusk
|
fa15bbf1a8
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feat: Simple chunk visualization
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2026-03-01 21:12:23 +01:00 |
Dusk
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95fe9c334f
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feat: WIP level generation
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2026-03-01 20:40:29 +01:00 |
Dusk
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12aafa654c
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tmp
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2026-03-01 19:23:33 +01:00 |