Mothback/main.lua

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Lua
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function love.load()
--logging = true
if logging then print("love: "..collectgarbage("count").." kB") end
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arrow = 0
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menu_type = "no"
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debug = false
debug_collision = false
editor_mode = false
textScale = 1
fps_count = 0
fps_second = 0
fps_draw = 0
fps_total = 0
love.graphics.setColor(1,1,1)
love.keyboard.setKeyRepeat(true)
love.graphics.setDefaultFilter("nearest") -- good pixel
game = {
scale = 2,
width = love.graphics.getWidth(),
height = love.graphics.getHeight(),
paused = false
}
require "data/scripts"
Canvas = {
Darkness = CreateDarkness()
}
love.graphics.setCanvas(Canvas.Darkness)
SetDarkness()
love.graphics.setCanvas()
Camera.width = game.width
Camera.height = game.height
levelList = {"level1","2","3","ewae","tileset"}
levelNum = 1
currLevel = levelList[levelNum]
LoadedEntities = {}
LoadedParticles = {}
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LevelLoadTiles()
language = "ENG"
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LocaleLoad(language)
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main_Player = Player:New(75,50)
--Kupo:New(100,150)
--Kupo:New(300,150)
--Decoration:New(200,89,animation.decoration.candelabra,80)
--Fairy:New(200,88)
--CursedBook:New(180,68)
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gravity = 0.2
-- Debug and log stuff
memoryUsage, dtcount = 0, 0
if logging then print("mothback: "..collectgarbage("count").." kB, Loading time: "..os.clock().." seconds") end
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end
function love.update(dt)
-- fps counter
if fps_second >= 1 then
fps_second = fps_second - 1
fps_draw = fps_count
fps_count = 0
fps_total = fps_total + 1
end
fps_second = fps_second + dt
fps_count = fps_count + 1
current_dt = dt
-- things per second
dtcount = dtcount + dt
if dtcount >= 1 then
if secs == nil then secs = 0 end
secs = secs + 1
dtcount = dtcount - 1
if debug or logging then
memoryUsage = math.floor(collectgarbage("count"))
end
if logging then print("Second "..secs..": "..memoryUsage.." kB") end
end
--keypressed
if Keybind:HasPressed(Keybind.menu.pause) then
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if do_pause then
do_pause = false
else
menu_type = "pause"
MenuInit(menu_type)
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end
end
--MenuStep
if menu_type ~= nil then MenuStep(menu_type) end
--editor
if editor_mode then
EditorStep()
else
GameStep()
end
end
function love.wheelmoved(_, y)
if editor_mode then
EditorScroll(y)
end
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end
function love.draw()
if game.width ~= love.graphics.getWidth() or game.height ~= love.graphics.getHeight() then
game.width = love.graphics.getWidth()
game.height = love.graphics.getHeight()
game_resize = true
else
game_resize = false
end
if editor_mode then
EditorDraw()
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else
GameDraw()
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end
if menu_type ~= nil then MenuDraw(menu_type) end
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love.graphics.print(game.scale,10,40)
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end