Commit Graph

15 Commits

Author SHA1 Message Date
lustlion 192b1e6ca0 fixed map; hookshots circle is now drawn on background 2022-02-18 13:21:10 +01:00
lustlion a21246e016 adjustmenet hook 2022-02-15 10:44:02 +01:00
lustlion f6541068e0 swing adjustment. :) 2022-02-14 15:56:14 +01:00
lustlion acfc51ae03 level chhange 2022-02-12 20:08:41 +01:00
lustlion 7f42dea6fa player respawn, spikes & hazard objects 2022-02-10 15:53:50 +01:00
lustlion 1f7d967f77 Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold). 2022-02-08 08:22:27 +01:00
lustlion cbf29ced65 Shader for lighting, fairy line of view, tileset change, broke lights, sorry 2022-02-05 12:32:47 +01:00
lustlion a703af5e8d Level exporting works! 2022-01-30 11:31:18 +01:00
lustlion 90ed1f6460 consistent naming; moving functions from level.lua to gameworld.lua 2022-01-22 23:10:21 +01:00
lustlion 5a266d6b3a uh yeah i keep forgetting ab pushing these. sorry. 2022-01-18 00:14:54 +01:00
lustlion dd2debc0bd uh, a lot happened, i murdered physics code, redesigned tiles & levels, now i need to make another level editor. I'm sorry game. I'm sorry git. 2021-11-28 03:38:30 +01:00
lustlion 538a1f77f8 New lighting! 2021-10-27 11:06:08 +02:00
lustlion 531555a1d0 cleaning
- cleaned unused files
- bugfix for kupo body ai
  it wouldnt flip itself to the player in range
- actually adjusted arrow speed
- tileset improved
2021-10-25 03:18:32 +02:00
lustlion 5b7924fe4e - More cleanup
- Added kupos entity and sprites (body, bow)
- Finally understood my code
2021-10-22 18:23:05 +02:00
lustlion 966aebf046 upload so it isnt lost now 2021-10-17 01:06:11 +02:00