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2b9f605a0a
added seconds since start, tweaked wall jump, added wall friction and isSliding
master
lustlion
2022-02-27 05:30:46 +0100
e3a5ab0c42
new fps counter
binarycat
2022-02-26 22:45:11 -0500
fcac1abef1
made a table local
lustlion
2022-02-27 04:29:13 +0100
e32356335f
fixed pause crash
lustlion
2022-02-27 03:40:41 +0100
e62eae1564
fixed dash timer bad when lag
lustlion
2022-02-27 03:02:06 +0100
ce43e48723
reimplemented hook swing movement >:3
lustlion
2022-02-27 00:09:50 +0100
a3cfe1fed3
change rope swinging physics a bit
binarycat
2022-02-26 17:44:29 -0500
4ae314f422
rework physics, move_x now only used for graphics logic
binarycat
2022-02-26 16:57:54 -0500
7ca46a9a01
please begone
lustlion
2022-02-26 21:35:09 +0100
4f6d0890e3
removing patch file, changing jump check for CheckPressed instead of CheckDown
lustlion
2022-02-26 21:33:01 +0100
8bad3894dc
a, clean
lustlion
2022-02-26 21:19:54 +0100
e9754dc1dd
walljumps
binarycat
2022-02-26 15:12:25 -0500
4efc99659c
dont use nil globals, pass no args to Entity:New() instead
binarycat
2022-02-26 13:21:52 -0500
1580dc3463
consistent indentation
lustlion
2022-02-26 03:56:53 +0100
42cf9cfec8
fix fix (but true fix)
lustlion
2022-02-26 02:26:12 +0100
2c22e9e26a
fix
lustlion
2022-02-26 02:23:48 +0100
54f6a46428
added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
lustlion
2022-02-24 04:15:35 +0100
00cec59351
debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup
lustlion
2022-02-23 16:46:03 +0100
a4490bc827
fixed arrow physics
lustlion
2022-02-22 01:14:38 +0100
f0bc02c418
Fixed particles, reduced light radius of visible light
lustlion
2022-02-21 18:48:24 +0100
a944192f67
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
lustlion
2022-02-21 18:24:20 +0100
192b1e6ca0
fixed map; hookshots circle is now drawn on background
lustlion
2022-02-18 13:21:10 +0100
37d44ce0a2
cleaning old demos folder
lustlion
2022-02-18 00:25:40 +0100
74ee5b63aa
fixed gitignore
lustlion
2022-02-18 00:23:04 +0100
405c80d039
bugfix: action checks without demo wouldnt be properly registered
lustlion
2022-02-18 00:17:36 +0100
a722c019f3
yeah table uh not sure
lustlion
2022-02-18 00:03:32 +0100
8e9078e929
demo recording and playback, collision table
lustlion
2022-02-17 23:39:31 +0100
fb375e352b
air friction for vertical velocity
lustlion
2022-02-15 10:55:56 +0100
a21246e016
adjustmenet hook
lustlion
2022-02-15 10:44:02 +0100
5f852a61e6
bugfix collision optimizer being too greedy
lustlion
2022-02-15 10:35:52 +0100
8def86ade6
hook anchors. player animation fixed.
lustlion
2022-02-15 10:21:24 +0100
f6541068e0
swing adjustment. :)
lustlion
2022-02-14 15:56:14 +0100
acfc51ae03
level chhange
lustlion
2022-02-12 20:08:41 +0100
9d1e59b46a
adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
lustlion
2022-02-12 20:03:48 +0100
6566e6fbab
fix swing
lustlion
2022-02-12 11:43:56 +0100
8ddf3610ac
restructured folder
lustlion
2022-02-12 11:36:43 +0100
e51905de67
run from the folder
lustlion
2022-02-12 10:35:45 +0100
d7d0c83c94
Changed the rope calculation (not working like i want anyway)
bizcochito
2022-02-11 15:55:14 +0100
ff99b79563
rope, moved entities from LoadedEntities to LoadedObjects.Entities
lustlion
2022-02-10 18:18:37 +0100
7f42dea6fa
player respawn, spikes & hazard objects
lustlion
2022-02-10 15:53:50 +0100
2ce41d541f
audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files
lustlion
2022-02-08 17:04:36 +0100
cbcf90de2d
Level list now pulled from "levels", changed log stuff.
bizcochito
2022-02-08 11:30:59 +0100
2f19554279
solved: i put append instead of write in export
bizcochito
2022-02-08 10:53:53 +0100
7e134f7961
Not files are saved in "export" and logs in "logs"
bizcochito
2022-02-08 10:52:37 +0100
ef58a6e383
Changed file management to native lua instead of love.filesystem
bizcochito
2022-02-08 10:23:42 +0100
e7aa34d5c2
Logged level export
lustlion
2022-02-08 08:40:17 +0100
1f7d967f77
Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).
lustlion
2022-02-08 08:22:27 +0100
010c19b10f
Fix, collisions now show border in debug
lustlion
2022-02-07 12:16:58 +0100
a899e40c73
Two dimensional optimization, yay
lustlion
2022-02-07 12:07:57 +0100
3f5cc2e111
solved problem where log had all in 1 line
bizcochito
2022-02-07 11:40:59 +0100
19c5487789
Done log file, log print automaticaly log writes
bizcochito
2022-02-07 09:58:33 +0100
609a3d79cd
ennabled logging ooops
bizcochito
2022-02-07 09:41:53 +0100
89c12b4a0b
Changed loggin to only log when enabled with logPrint function
bizcochito
2022-02-07 09:36:16 +0100
75b7aad1e6
optimization in whole tiles creation
lustlion
2022-02-07 09:24:41 +0100
dedb0d884c
Optimiced collision so noncollidable objects are skipped first
bizcochito
2022-02-05 12:38:08 +0100
cbf29ced65
Shader for lighting, fairy line of view, tileset change, broke lights, sorry
lustlion
2022-02-05 12:32:47 +0100
15f5ef8454
removed extra line
lustlion
2022-02-03 11:33:51 +0100
7a67ae2f65
cleaned stuff
lustlion
2022-02-03 11:32:39 +0100
6dedd42308
Fixefixed regular font not applying
lustlion
2022-02-03 07:12:24 +0100
2703371434
Fixed font now only applies on menus
lustlion
2022-02-03 07:08:15 +0100
df26d84577
Removed /data/particles.lua that got accidentally copied from data/scripts/particles.lua, oops
lustlion
2022-02-03 06:06:53 +0100
d4dbc034ea
Adjusted menu behvariour with entity and particle movement. adjusted player entity
lustlion
2022-02-03 06:02:06 +0100
7595ed3b90
Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
lustlion
2022-02-03 05:31:25 +0100
26fe8f2c33
updated to-do
lustlion
2022-02-02 10:29:48 +0100
a139c5c263
heonian font and translation lol
lustlion
2022-02-02 10:27:30 +0100
2113917fb1
Made dialog boxes
bizcochito
2022-02-01 15:05:36 +0100
b4311064f6
Added memmory usage to debug menu and logging
bizcochito
2022-01-31 15:03:14 +0100
ed3d8a90ec
OMG A TYPO
bizcochito
2022-01-31 11:06:24 +0100
1759196f26
Done and "implemented" locales Language for now is called 1 time and hardcoded. Solved error on todo and made a coment on every lenguage.
bizcochito
2022-01-31 11:03:58 +0100
ed253ddb92
Locale basics
lustlion
2022-01-31 10:29:42 +0100
eaeae8b047
Rebamped todo now with categories
bizcochito
2022-01-31 10:14:38 +0100
486f242544
editor fix, camera confined to level
lustlion
2022-01-31 07:38:15 +0100
bb53c2787b
Editor canvas modification bugfix, selected tile preview fix
lustlion
2022-01-31 06:44:03 +0100
e1bfd4f7f5
Can expand and reduce canvass with lctrl and lshift. (Bug: all tiles get erased :c)
lustlion
2022-01-31 01:22:15 +0100
727592ac55
F1 to change tileset
lustlion
2022-01-30 12:01:10 +0100
a703af5e8d
Level exporting works!
lustlion
2022-01-30 11:31:18 +0100
35c260d24f
solved syntax error :comf:
bizcochito
2022-01-29 21:03:59 +0100
c4ef2f2e8c
Right click to remove in editor; checks if key is down instead of clicking
lustlion
2022-01-29 11:52:57 +0100
3e8a907aa2
optimized tiledata
lustlion
2022-01-29 10:46:49 +0100
a1bf842cef
editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
lustlion
2022-01-29 08:49:45 +0100
90ed1f6460
consistent naming; moving functions from level.lua to gameworld.lua
lustlion
2022-01-22 23:10:21 +0100
f4b44dc7bc
Renamed pause.lua to ui.lua; adjusted accordingly.
lustlion
2022-01-21 15:56:25 +0100
9e43b02620
implemented the button thing (badly(im sorry)
bizcochito
2022-01-20 15:18:40 +0100
ed9873d633
Fairy lights
lustlion
2022-01-20 14:06:40 +0100
2d8b8a23db
solved the scale issues
bizcochito
2022-01-20 13:53:32 +0100
151890b585
Merge pull request 'Deleted shit from pauseui' (#7 ) from bizcochito/Mothback:master into master
Lusty Lion of the Land of the Crimson Fawn
2022-01-20 12:36:58 +0000
3eddd8bb21
Deleted shit from pauseui
bizcochito
2022-01-20 13:34:30 +0100
ccc059f40d
Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
lustlion
2022-01-20 00:53:59 +0100
d96d5dd56d
updated todo list
lustlion
2022-01-20 00:06:42 +0100
50f126fa7b
Created Particles, added fairy particle, added more entity methods like kill() and entity id
lustlion
2022-01-19 23:29:02 +0100
15e8142c4c
more work on editor and selecting tiles, not done yet tho
lustlion
2022-01-19 21:57:45 +0100
2b323fff8f
Sliced game loop into game, gameworld and editor. added editor keybind for palette.
lustlion
2022-01-19 16:13:13 +0100
0706d76b57
Merge pull request 'Made HasPressed function and implemented it' (#6 ) from bizcochito/Mothback:master into master
Lusty Lion of the Land of the Crimson Fawn
2022-01-19 14:01:11 +0000
2972cf1488
Made HasPressed more memory efficient
bizcochito
2022-01-19 14:58:49 +0100
03793e1fb8
Made HasPressed function and implemented it
bizcochito
2022-01-19 14:55:15 +0100
0305dd4fc2
yari you had two typo my love
lustlion
2022-01-19 13:54:33 +0100
87e77afaf2
Merge pull request 'remapped debug controls and made them changeable' (#4 ) from bizcochito/Mothback:master into master
Lusty Lion of the Land of the Crimson Fawn
2022-01-19 12:32:10 +0000
7c708aa4b7
Merge branch 'master' into master
bizcochito
2022-01-19 12:31:28 +0000
9c89a970ed
remapped debug controls and made them changeable
bizcochito
2022-01-19 13:28:09 +0100
7e86da7806
Merge pull request 'I dont fucking know how to solve this shit i hate git' (#3 ) from bizcochito/Mothback:master into master
Lusty Lion of the Land of the Crimson Fawn
2022-01-18 20:20:34 +0000