Commit Graph

  • 2b9f605a0a added seconds since start, tweaked wall jump, added wall friction and isSliding master lustlion 2022-02-27 05:30:46 +0100
  • e3a5ab0c42 new fps counter binarycat 2022-02-26 22:45:11 -0500
  • fcac1abef1 made a table local lustlion 2022-02-27 04:29:13 +0100
  • e32356335f fixed pause crash lustlion 2022-02-27 03:40:41 +0100
  • e62eae1564 fixed dash timer bad when lag lustlion 2022-02-27 03:02:06 +0100
  • ce43e48723 reimplemented hook swing movement >:3 lustlion 2022-02-27 00:09:50 +0100
  • a3cfe1fed3 change rope swinging physics a bit binarycat 2022-02-26 17:44:29 -0500
  • 4ae314f422 rework physics, move_x now only used for graphics logic binarycat 2022-02-26 16:57:54 -0500
  • 7ca46a9a01 please begone lustlion 2022-02-26 21:35:09 +0100
  • 4f6d0890e3 removing patch file, changing jump check for CheckPressed instead of CheckDown lustlion 2022-02-26 21:33:01 +0100
  • 8bad3894dc a, clean lustlion 2022-02-26 21:19:54 +0100
  • e9754dc1dd walljumps binarycat 2022-02-26 15:12:25 -0500
  • 4efc99659c dont use nil globals, pass no args to Entity:New() instead binarycat 2022-02-26 13:21:52 -0500
  • 1580dc3463 consistent indentation lustlion 2022-02-26 03:56:53 +0100
  • 42cf9cfec8 fix fix (but true fix) lustlion 2022-02-26 02:26:12 +0100
  • 2c22e9e26a fix lustlion 2022-02-26 02:23:48 +0100
  • 54f6a46428 added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff) lustlion 2022-02-24 04:15:35 +0100
  • 00cec59351 debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup lustlion 2022-02-23 16:46:03 +0100
  • a4490bc827 fixed arrow physics lustlion 2022-02-22 01:14:38 +0100
  • f0bc02c418 Fixed particles, reduced light radius of visible light lustlion 2022-02-21 18:48:24 +0100
  • a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. lustlion 2022-02-21 18:24:20 +0100
  • 192b1e6ca0 fixed map; hookshots circle is now drawn on background lustlion 2022-02-18 13:21:10 +0100
  • 37d44ce0a2 cleaning old demos folder lustlion 2022-02-18 00:25:40 +0100
  • 74ee5b63aa fixed gitignore lustlion 2022-02-18 00:23:04 +0100
  • 405c80d039 bugfix: action checks without demo wouldnt be properly registered lustlion 2022-02-18 00:17:36 +0100
  • a722c019f3 yeah table uh not sure lustlion 2022-02-18 00:03:32 +0100
  • 8e9078e929 demo recording and playback, collision table lustlion 2022-02-17 23:39:31 +0100
  • fb375e352b air friction for vertical velocity lustlion 2022-02-15 10:55:56 +0100
  • a21246e016 adjustmenet hook lustlion 2022-02-15 10:44:02 +0100
  • 5f852a61e6 bugfix collision optimizer being too greedy lustlion 2022-02-15 10:35:52 +0100
  • 8def86ade6 hook anchors. player animation fixed. lustlion 2022-02-15 10:21:24 +0100
  • f6541068e0 swing adjustment. :) lustlion 2022-02-14 15:56:14 +0100
  • acfc51ae03 level chhange lustlion 2022-02-12 20:08:41 +0100
  • 9d1e59b46a adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) lustlion 2022-02-12 20:03:48 +0100
  • 6566e6fbab fix swing lustlion 2022-02-12 11:43:56 +0100
  • 8ddf3610ac restructured folder lustlion 2022-02-12 11:36:43 +0100
  • e51905de67 run from the folder lustlion 2022-02-12 10:35:45 +0100
  • d7d0c83c94 Changed the rope calculation (not working like i want anyway) bizcochito 2022-02-11 15:55:14 +0100
  • ff99b79563 rope, moved entities from LoadedEntities to LoadedObjects.Entities lustlion 2022-02-10 18:18:37 +0100
  • 7f42dea6fa player respawn, spikes & hazard objects lustlion 2022-02-10 15:53:50 +0100
  • 2ce41d541f audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files lustlion 2022-02-08 17:04:36 +0100
  • cbcf90de2d Level list now pulled from "levels", changed log stuff. bizcochito 2022-02-08 11:30:59 +0100
  • 2f19554279 solved: i put append instead of write in export bizcochito 2022-02-08 10:53:53 +0100
  • 7e134f7961 Not files are saved in "export" and logs in "logs" bizcochito 2022-02-08 10:52:37 +0100
  • ef58a6e383 Changed file management to native lua instead of love.filesystem bizcochito 2022-02-08 10:23:42 +0100
  • e7aa34d5c2 Logged level export lustlion 2022-02-08 08:40:17 +0100
  • 1f7d967f77 Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold). lustlion 2022-02-08 08:22:27 +0100
  • 010c19b10f Fix, collisions now show border in debug lustlion 2022-02-07 12:16:58 +0100
  • a899e40c73 Two dimensional optimization, yay lustlion 2022-02-07 12:07:57 +0100
  • 3f5cc2e111 solved problem where log had all in 1 line bizcochito 2022-02-07 11:40:59 +0100
  • 19c5487789 Done log file, log print automaticaly log writes bizcochito 2022-02-07 09:58:33 +0100
  • 609a3d79cd ennabled logging ooops bizcochito 2022-02-07 09:41:53 +0100
  • 89c12b4a0b Changed loggin to only log when enabled with logPrint function bizcochito 2022-02-07 09:36:16 +0100
  • 75b7aad1e6 optimization in whole tiles creation lustlion 2022-02-07 09:24:41 +0100
  • dedb0d884c Optimiced collision so noncollidable objects are skipped first bizcochito 2022-02-05 12:38:08 +0100
  • cbf29ced65 Shader for lighting, fairy line of view, tileset change, broke lights, sorry lustlion 2022-02-05 12:32:47 +0100
  • 15f5ef8454 removed extra line lustlion 2022-02-03 11:33:51 +0100
  • 7a67ae2f65 cleaned stuff lustlion 2022-02-03 11:32:39 +0100
  • 6dedd42308 Fixefixed regular font not applying lustlion 2022-02-03 07:12:24 +0100
  • 2703371434 Fixed font now only applies on menus lustlion 2022-02-03 07:08:15 +0100
  • df26d84577 Removed /data/particles.lua that got accidentally copied from data/scripts/particles.lua, oops lustlion 2022-02-03 06:06:53 +0100
  • d4dbc034ea Adjusted menu behvariour with entity and particle movement. adjusted player entity lustlion 2022-02-03 06:02:06 +0100
  • 7595ed3b90 Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes lustlion 2022-02-03 05:31:25 +0100
  • 26fe8f2c33 updated to-do lustlion 2022-02-02 10:29:48 +0100
  • a139c5c263 heonian font and translation lol lustlion 2022-02-02 10:27:30 +0100
  • 2113917fb1 Made dialog boxes bizcochito 2022-02-01 15:05:36 +0100
  • b4311064f6 Added memmory usage to debug menu and logging bizcochito 2022-01-31 15:03:14 +0100
  • ed3d8a90ec OMG A TYPO bizcochito 2022-01-31 11:06:24 +0100
  • 1759196f26 Done and "implemented" locales Language for now is called 1 time and hardcoded. Solved error on todo and made a coment on every lenguage. bizcochito 2022-01-31 11:03:58 +0100
  • ed253ddb92 Locale basics lustlion 2022-01-31 10:29:42 +0100
  • eaeae8b047 Rebamped todo now with categories bizcochito 2022-01-31 10:14:38 +0100
  • 486f242544 editor fix, camera confined to level lustlion 2022-01-31 07:38:15 +0100
  • bb53c2787b Editor canvas modification bugfix, selected tile preview fix lustlion 2022-01-31 06:44:03 +0100
  • e1bfd4f7f5 Can expand and reduce canvass with lctrl and lshift. (Bug: all tiles get erased :c) lustlion 2022-01-31 01:22:15 +0100
  • 727592ac55 F1 to change tileset lustlion 2022-01-30 12:01:10 +0100
  • a703af5e8d Level exporting works! lustlion 2022-01-30 11:31:18 +0100
  • 35c260d24f solved syntax error :comf: bizcochito 2022-01-29 21:03:59 +0100
  • c4ef2f2e8c Right click to remove in editor; checks if key is down instead of clicking lustlion 2022-01-29 11:52:57 +0100
  • 3e8a907aa2 optimized tiledata lustlion 2022-01-29 10:46:49 +0100
  • a1bf842cef editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments lustlion 2022-01-29 08:49:45 +0100
  • 90ed1f6460 consistent naming; moving functions from level.lua to gameworld.lua lustlion 2022-01-22 23:10:21 +0100
  • f4b44dc7bc Renamed pause.lua to ui.lua; adjusted accordingly. lustlion 2022-01-21 15:56:25 +0100
  • 9e43b02620 implemented the button thing (badly(im sorry) bizcochito 2022-01-20 15:18:40 +0100
  • ed9873d633 Fairy lights lustlion 2022-01-20 14:06:40 +0100
  • 2d8b8a23db solved the scale issues bizcochito 2022-01-20 13:53:32 +0100
  • 151890b585 Merge pull request 'Deleted shit from pauseui' (#7) from bizcochito/Mothback:master into master Lusty Lion of the Land of the Crimson Fawn 2022-01-20 12:36:58 +0000
  • 3eddd8bb21 Deleted shit from pauseui bizcochito 2022-01-20 13:34:30 +0100
  • ccc059f40d Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles lustlion 2022-01-20 00:53:59 +0100
  • d96d5dd56d updated todo list lustlion 2022-01-20 00:06:42 +0100
  • 50f126fa7b Created Particles, added fairy particle, added more entity methods like kill() and entity id lustlion 2022-01-19 23:29:02 +0100
  • 15e8142c4c more work on editor and selecting tiles, not done yet tho lustlion 2022-01-19 21:57:45 +0100
  • 2b323fff8f Sliced game loop into game, gameworld and editor. added editor keybind for palette. lustlion 2022-01-19 16:13:13 +0100
  • 0706d76b57 Merge pull request 'Made HasPressed function and implemented it' (#6) from bizcochito/Mothback:master into master Lusty Lion of the Land of the Crimson Fawn 2022-01-19 14:01:11 +0000
  • 2972cf1488 Made HasPressed more memory efficient bizcochito 2022-01-19 14:58:49 +0100
  • 03793e1fb8 Made HasPressed function and implemented it bizcochito 2022-01-19 14:55:15 +0100
  • 0305dd4fc2 yari you had two typo my love lustlion 2022-01-19 13:54:33 +0100
  • 87e77afaf2 Merge pull request 'remapped debug controls and made them changeable' (#4) from bizcochito/Mothback:master into master Lusty Lion of the Land of the Crimson Fawn 2022-01-19 12:32:10 +0000
  • 7c708aa4b7 Merge branch 'master' into master bizcochito 2022-01-19 12:31:28 +0000
  • 9c89a970ed remapped debug controls and made them changeable bizcochito 2022-01-19 13:28:09 +0100
  • 7e86da7806 Merge pull request 'I dont fucking know how to solve this shit i hate git' (#3) from bizcochito/Mothback:master into master Lusty Lion of the Land of the Crimson Fawn 2022-01-18 20:20:34 +0000