lustlion
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d4dbc034ea
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Adjusted menu behvariour with entity and particle movement. adjusted player entity
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2022-02-03 06:02:06 +01:00 |
lustlion
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7595ed3b90
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Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
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2022-02-03 05:31:25 +01:00 |
bizcochito
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2113917fb1
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Made dialog boxes
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2022-02-01 15:05:36 +01:00 |
lustlion
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a703af5e8d
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Level exporting works!
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2022-01-30 11:31:18 +01:00 |
lustlion
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a1bf842cef
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editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
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2022-01-29 08:49:45 +01:00 |
lustlion
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90ed1f6460
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consistent naming; moving functions from level.lua to gameworld.lua
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2022-01-22 23:10:21 +01:00 |
lustlion
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f4b44dc7bc
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Renamed pause.lua to ui.lua; adjusted accordingly.
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2022-01-21 15:57:09 +01:00 |
bizcochito
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2d8b8a23db
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solved the scale issues
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2022-01-20 13:53:32 +01:00 |
lustlion
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ccc059f40d
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Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
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2022-01-20 00:53:59 +01:00 |
lustlion
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15e8142c4c
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more work on editor and selecting tiles, not done yet tho
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2022-01-19 21:57:45 +01:00 |
lustlion
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2b323fff8f
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Sliced game loop into game, gameworld and editor. added editor keybind for palette.
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2022-01-19 16:13:13 +01:00 |
lustlion
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d6de26180b
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Fixed bug thing?
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2022-01-18 20:24:49 +01:00 |
lustlion
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389eaed285
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bit more of refactoring
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2022-01-18 14:02:56 +01:00 |
lustlion
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0b18fcd369
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Moved game loop from main.lua to specific script, sliced it into parts
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2022-01-18 13:53:58 +01:00 |