lustlion
|
a703af5e8d
|
Level exporting works!
|
2022-01-30 11:31:18 +01:00 |
lustlion
|
a1bf842cef
|
editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
|
2022-01-29 08:49:45 +01:00 |
lustlion
|
90ed1f6460
|
consistent naming; moving functions from level.lua to gameworld.lua
|
2022-01-22 23:10:21 +01:00 |
lustlion
|
f4b44dc7bc
|
Renamed pause.lua to ui.lua; adjusted accordingly.
|
2022-01-21 15:57:09 +01:00 |
bizcochito
|
2d8b8a23db
|
solved the scale issues
|
2022-01-20 13:53:32 +01:00 |
lustlion
|
ccc059f40d
|
Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
|
2022-01-20 00:53:59 +01:00 |
lustlion
|
15e8142c4c
|
more work on editor and selecting tiles, not done yet tho
|
2022-01-19 21:57:45 +01:00 |
lustlion
|
2b323fff8f
|
Sliced game loop into game, gameworld and editor. added editor keybind for palette.
|
2022-01-19 16:13:13 +01:00 |
lustlion
|
d6de26180b
|
Fixed bug thing?
|
2022-01-18 20:24:49 +01:00 |
lustlion
|
389eaed285
|
bit more of refactoring
|
2022-01-18 14:02:56 +01:00 |
lustlion
|
0b18fcd369
|
Moved game loop from main.lua to specific script, sliced it into parts
|
2022-01-18 13:53:58 +01:00 |