Ivy
|
3f88d88ad7
|
Now maps are in JSON format
|
2021-02-19 19:52:43 +01:00 |
Ivy
|
88e2522ab9
|
Changed the map
|
2021-02-18 23:11:24 +01:00 |
Ivy
|
d1e7fa7956
|
Cleaned the code again
|
2021-02-18 20:36:11 +01:00 |
Ivy
|
59fd2ce561
|
Cleaned the code
|
2021-02-18 20:35:11 +01:00 |
Ivy
|
5254c8429e
|
Now the player can't walk on solid cells
|
2021-02-18 20:00:36 +01:00 |
Ivy
|
7e09931173
|
Replaced Direction type with vectors
|
2021-02-18 18:31:20 +01:00 |
Ivy
|
b46f642728
|
Now player uses V2 for position
|
2021-02-18 18:25:13 +01:00 |
Ivy
|
e7cd7fb8a5
|
Added static maps
|
2021-02-15 20:57:45 +01:00 |
Ivy
|
190c3a029f
|
Removed random in favor of future static maps
|
2021-02-14 23:14:57 +01:00 |
Ivy
|
f7aefb1a54
|
Removed debugging pos indicator
|
2021-02-14 14:43:32 +01:00 |
Ivy
|
98bae7d203
|
Added and changed bindings and added random and solid tiles
|
2021-02-14 14:32:24 +01:00 |
Ivy
|
0f13d5ab1c
|
Fixed a bug
|
2021-02-13 21:23:34 +01:00 |
Ivy
|
72c237b3d9
|
Forgot to update roguelike.cabal
|
2021-02-13 19:09:52 +01:00 |
Ivy
|
6a4edb5ace
|
Implemented optics in some data
|
2021-02-13 01:06:26 +01:00 |
Ivy
|
e8cd28a2c3
|
Updated LICENSE
|
2021-02-12 15:13:01 +01:00 |
Ivy
|
8b0eab6c89
|
First commit
|
2021-02-11 23:40:00 +01:00 |