Ivy
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ebf0e059be
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Updated README.md with TODOs
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2021-02-21 00:09:42 +01:00 |
Ivy
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6145eac841
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Now the game describes when parsing JSON gives an error
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2021-02-20 15:10:02 +01:00 |
Ivy
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3dd14699f4
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Improved the code and made it more readable
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2021-02-20 00:31:09 +01:00 |
Ivy
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3f88d88ad7
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Now maps are in JSON format
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2021-02-19 19:52:43 +01:00 |
Ivy
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88e2522ab9
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Changed the map
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2021-02-18 23:11:24 +01:00 |
Ivy
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d1e7fa7956
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Cleaned the code again
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2021-02-18 20:36:11 +01:00 |
Ivy
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59fd2ce561
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Cleaned the code
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2021-02-18 20:35:11 +01:00 |
Ivy
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5254c8429e
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Now the player can't walk on solid cells
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2021-02-18 20:00:36 +01:00 |
Ivy
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7e09931173
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Replaced Direction type with vectors
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2021-02-18 18:31:20 +01:00 |
Ivy
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b46f642728
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Now player uses V2 for position
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2021-02-18 18:25:13 +01:00 |
Ivy
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e7cd7fb8a5
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Added static maps
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2021-02-15 20:57:45 +01:00 |
Ivy
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190c3a029f
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Removed random in favor of future static maps
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2021-02-14 23:14:57 +01:00 |
Ivy
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f7aefb1a54
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Removed debugging pos indicator
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2021-02-14 14:43:32 +01:00 |
Ivy
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98bae7d203
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Added and changed bindings and added random and solid tiles
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2021-02-14 14:32:24 +01:00 |
Ivy
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0f13d5ab1c
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Fixed a bug
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2021-02-13 21:23:34 +01:00 |
Ivy
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72c237b3d9
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Forgot to update roguelike.cabal
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2021-02-13 19:09:52 +01:00 |
Ivy
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6a4edb5ace
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Implemented optics in some data
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2021-02-13 01:06:26 +01:00 |
Ivy
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e8cd28a2c3
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Updated LICENSE
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2021-02-12 15:13:01 +01:00 |
Ivy
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8b0eab6c89
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First commit
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2021-02-11 23:40:00 +01:00 |