Dendy
|
9ff32ea0df
|
feat: Adjust building sizes depending on STREET_WIDTH
|
2026-03-04 22:14:17 +01:00 |
Dendy
|
fffbf0a086
|
feat: Remove chunk building collision meshes
|
2026-03-04 20:49:54 +01:00 |
Dendy
|
3d7353b6b5
|
feat: Remove manual initial pedestrian from level tree
|
2026-03-04 20:49:02 +01:00 |
Dusk
|
1508f6c0b2
|
Add icon, add assets folders and lfs
|
2026-03-04 17:30:31 +01:00 |
Dusk
|
67578f4197
|
feat: Add more building collisions
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2026-03-04 16:47:23 +01:00 |
Dusk
|
b99ed8c7bb
|
feat: Add collision for buildings and player and peds
|
2026-03-03 20:15:22 +01:00 |
Dusk
|
1bc9f30c44
|
feat: Make variables for sizes
|
2026-03-03 17:10:20 +01:00 |
Dusk
|
201868907a
|
feat: Add center mesh
|
2026-03-02 22:23:47 +01:00 |
Dendy
|
7c36377c25
|
feat: Proper exit onning algo
|
2026-03-02 20:36:20 +01:00 |
Dusk
|
54d1a90e3e
|
fix: Change pos values of stuffs
|
2026-03-02 20:25:44 +01:00 |
Dusk
|
780f55633b
|
feat: Render roads WIP
|
2026-03-02 20:19:38 +01:00 |
Dendy
|
2e552cc4fc
|
feat: Do choose the correct exits
|
2026-03-02 19:19:06 +01:00 |
Dendy
|
29308d78c2
|
feat: Initial WIP implementation of the path deciding algo
It doesn't really work but oh well
|
2026-03-02 11:45:44 +01:00 |
Dusk
|
fa15bbf1a8
|
feat: Simple chunk visualization
|
2026-03-01 21:12:23 +01:00 |