lustlion
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192b1e6ca0
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fixed map; hookshots circle is now drawn on background
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2022-02-18 13:21:10 +01:00 |
lustlion
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a21246e016
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adjustmenet hook
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2022-02-15 10:44:02 +01:00 |
lustlion
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f6541068e0
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swing adjustment. :)
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2022-02-14 15:56:14 +01:00 |
lustlion
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acfc51ae03
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level chhange
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2022-02-12 20:08:41 +01:00 |
lustlion
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8ddf3610ac
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restructured folder
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2022-02-12 11:36:43 +01:00 |
lustlion
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e51905de67
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run from the folder
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2022-02-12 10:35:45 +01:00 |
bizcochito
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d7d0c83c94
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Changed the rope calculation (not working like i want anyway)
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2022-02-11 15:55:14 +01:00 |
lustlion
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ff99b79563
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rope, moved entities from LoadedEntities to LoadedObjects.Entities
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2022-02-10 18:18:37 +01:00 |
lustlion
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7f42dea6fa
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player respawn, spikes & hazard objects
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2022-02-10 15:53:50 +01:00 |
lustlion
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2ce41d541f
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audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files
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2022-02-08 17:04:36 +01:00 |
bizcochito
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cbcf90de2d
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Level list now pulled from "levels", changed log stuff.
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2022-02-08 11:30:59 +01:00 |
bizcochito
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2f19554279
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solved: i put append instead of write in export
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2022-02-08 10:53:53 +01:00 |
bizcochito
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7e134f7961
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Not files are saved in "export" and logs in "logs"
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2022-02-08 10:52:37 +01:00 |
bizcochito
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ef58a6e383
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Changed file management to native lua instead of love.filesystem
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2022-02-08 10:23:42 +01:00 |
lustlion
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e7aa34d5c2
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Logged level export
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2022-02-08 08:40:17 +01:00 |
lustlion
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1f7d967f77
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Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).
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2022-02-08 08:22:27 +01:00 |
lustlion
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010c19b10f
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Fix, collisions now show border in debug
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2022-02-07 12:16:58 +01:00 |
lustlion
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a899e40c73
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Two dimensional optimization, yay
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2022-02-07 12:07:57 +01:00 |
bizcochito
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3f5cc2e111
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solved problem where log had all in 1 line
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2022-02-07 11:40:59 +01:00 |
bizcochito
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19c5487789
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Done log file, log print automaticaly log writes
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2022-02-07 09:58:33 +01:00 |
bizcochito
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609a3d79cd
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ennabled logging ooops
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2022-02-07 09:41:53 +01:00 |
bizcochito
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89c12b4a0b
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Changed loggin to only log when enabled with logPrint function
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2022-02-07 09:36:16 +01:00 |
lustlion
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75b7aad1e6
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optimization in whole tiles creation
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2022-02-07 09:24:41 +01:00 |
bizcochito
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dedb0d884c
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Optimiced collision so noncollidable objects are skipped first
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2022-02-05 12:38:08 +01:00 |
lustlion
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cbf29ced65
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Shader for lighting, fairy line of view, tileset change, broke lights, sorry
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2022-02-05 12:32:47 +01:00 |
lustlion
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15f5ef8454
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removed extra line
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2022-02-03 11:33:51 +01:00 |
lustlion
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7a67ae2f65
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cleaned stuff
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2022-02-03 11:32:39 +01:00 |
lustlion
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6dedd42308
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Fixefixed regular font not applying
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2022-02-03 07:12:24 +01:00 |
lustlion
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2703371434
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Fixed font now only applies on menus
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2022-02-03 07:08:15 +01:00 |
lustlion
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df26d84577
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Removed /data/particles.lua that got accidentally copied from data/scripts/particles.lua, oops
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2022-02-03 06:06:53 +01:00 |
lustlion
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d4dbc034ea
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Adjusted menu behvariour with entity and particle movement. adjusted player entity
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2022-02-03 06:02:06 +01:00 |
lustlion
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7595ed3b90
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Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
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2022-02-03 05:31:25 +01:00 |
lustlion
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a139c5c263
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heonian font and translation lol
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2022-02-02 10:27:30 +01:00 |
bizcochito
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2113917fb1
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Made dialog boxes
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2022-02-01 15:05:36 +01:00 |
bizcochito
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b4311064f6
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Added memmory usage to debug menu and logging
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2022-01-31 15:03:14 +01:00 |
bizcochito
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1759196f26
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Done and "implemented" locales
Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage.
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2022-01-31 11:03:58 +01:00 |
lustlion
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ed253ddb92
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Locale basics
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2022-01-31 10:29:42 +01:00 |
lustlion
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486f242544
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editor fix, camera confined to level
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2022-01-31 07:38:15 +01:00 |
lustlion
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bb53c2787b
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Editor canvas modification bugfix, selected tile preview fix
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2022-01-31 06:44:03 +01:00 |
lustlion
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e1bfd4f7f5
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Can expand and reduce canvass with lctrl and lshift. (Bug: all tiles get erased :c)
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2022-01-31 01:22:15 +01:00 |
lustlion
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727592ac55
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F1 to change tileset
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2022-01-30 12:01:10 +01:00 |
lustlion
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a703af5e8d
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Level exporting works!
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2022-01-30 11:31:18 +01:00 |
bizcochito
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35c260d24f
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solved syntax error :comf:
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2022-01-29 21:03:59 +01:00 |
lustlion
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c4ef2f2e8c
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Right click to remove in editor; checks if key is down instead of clicking
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2022-01-29 11:52:57 +01:00 |
lustlion
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3e8a907aa2
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optimized tiledata
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2022-01-29 10:46:49 +01:00 |
lustlion
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a1bf842cef
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editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
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2022-01-29 08:49:45 +01:00 |
lustlion
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90ed1f6460
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consistent naming; moving functions from level.lua to gameworld.lua
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2022-01-22 23:10:21 +01:00 |
lustlion
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f4b44dc7bc
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Renamed pause.lua to ui.lua; adjusted accordingly.
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2022-01-21 15:57:09 +01:00 |
bizcochito
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9e43b02620
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implemented the button thing (badly(im sorry)
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2022-01-20 15:18:40 +01:00 |
lustlion
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ed9873d633
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Fairy lights
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2022-01-20 14:06:40 +01:00 |