1.9 KiB
1.9 KiB
CUSTOM MODEL DATA NUMBERING FORMAT
"UMMXXYY"
Where: U = Unique Project Num (For minecraft expanded, 1) MM = Module Num (01,02,03,etc) XX = Item Category (Melee weapon, Magic Weapon, Potion, Ranged Weapon, etc) YY = Item Identifier (Each unique item model)
This allows for up to 100 unique items per up to 100 item categories per up to 100 modules. cool!
Each entry here will be structured as:
UMMXXYY, base_model, -> Custom Item
PROJECT EXPANDED (23)
MODULE 0 Core (00)
<emtpy>
MODULE 1 Combat (01)
> (00) MELEE WEAPONS
1010000, sword -> Scimitar
1010001, sword -> Dagger
1010002, axe -> Great Axe
1010003, sword -> Great Scimitar
1010004, shovel -> Great Hammer
1010005, sword -> Great Sword
1010006, shovel -> Halberd (Side A)
1010007, axe -> Halberd (Side B)
1010008, sword -> Katana
1010009, axe -> Pike
1010010, axe -> Pike (Forward)
1010011, shovel -> Staff
1010012, shovel -> Warhammer (Side A)
1010013, axe -> Warhammer (Side B)
> (01) RANGED WEAPONS
<emtpy>
> (02) MAGIC WEAPONS
1010200, carrot_on_a_stick -> Magic Missile Staff
1010201, carrot_on_a_stick -> Fire Blast Staff
1010202, carrot_on_a_stick -> Ice Shard Staff
1010203, carrot_on_a_stick -> Living Earth Staff
1010204, carrot_on_a_stick -> Bone Dancer Staff
> (03) POTIONS
1010300, potion -> Potion of Gender Change
1010301, potion -> Potion of Gravitation
1010302, potion -> Potion of Inferno
1010303, potion -> Potion of Ironskin
1010304, potion -> Potion of Lifeforce
1010305, splash_potion -> Potion of Love
1010306, potion -> Potion of Recall
1010307, potion -> Potion of Return
1010308, splash_potion -> Potion of Stink
1010309, potion -> Potion of Teleport
1010310, potion -> Potion of Waterwalking
> (04) TRINKETS
1010400, clock -> Zephyrian Shell
1010401, clock -> Olidia's Blessing
1010402, clock -> Bloodthirsty Amulet