68 lines
1.9 KiB
Markdown
68 lines
1.9 KiB
Markdown
CUSTOM MODEL DATA NUMBERING FORMAT
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"UMMXXYY"
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Where:
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U = Unique Project Num (For minecraft expanded, 1)
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MM = Module Num (01,02,03,etc)
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XX = Item Category (Melee weapon, Magic Weapon, Potion, Ranged Weapon, etc)
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YY = Item Identifier (Each unique item model)
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This allows for up to 100 unique items per up to 100 item categories per up to 100 modules. cool!
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Each entry here will be structured as:
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UMMXXYY, base_model, -> Custom Item
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PROJECT EXPANDED (23)
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MODULE 0 Core (00)
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<emtpy>
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MODULE 1 Combat (01)
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> (00) MELEE WEAPONS
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1010000, sword -> Scimitar
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1010001, sword -> Dagger
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1010002, axe -> Great Axe
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1010003, sword -> Great Scimitar
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1010004, shovel -> Great Hammer
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1010005, sword -> Great Sword
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1010006, shovel -> Halberd (Side A)
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1010007, axe -> Halberd (Side B)
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1010008, sword -> Katana
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1010009, axe -> Pike
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1010010, axe -> Pike (Forward)
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1010011, shovel -> Staff
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1010012, shovel -> Warhammer (Side A)
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1010013, axe -> Warhammer (Side B)
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> (01) RANGED WEAPONS
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<emtpy>
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> (02) MAGIC WEAPONS
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1010200, carrot_on_a_stick -> Magic Missile Staff
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1010201, carrot_on_a_stick -> Fire Blast Staff
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1010202, carrot_on_a_stick -> Ice Shard Staff
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1010203, carrot_on_a_stick -> Living Earth Staff
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1010204, carrot_on_a_stick -> Bone Dancer Staff
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> (03) POTIONS
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1010300, potion -> Potion of Gender Change
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1010301, potion -> Potion of Gravitation
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1010302, potion -> Potion of Inferno
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1010303, potion -> Potion of Ironskin
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1010304, potion -> Potion of Lifeforce
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1010305, splash_potion -> Potion of Love
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1010306, potion -> Potion of Recall
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1010307, potion -> Potion of Return
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1010308, splash_potion -> Potion of Stink
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1010309, potion -> Potion of Teleport
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1010310, potion -> Potion of Waterwalking
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> (04) TRINKETS
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1010400, clock -> Zephyrian Shell
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1010401, clock -> Olidia's Blessing
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1010402, clock -> Bloodthirsty Amulet
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