Commit Graph

19 Commits

Author SHA1 Message Date
Dendy 9da242436f feat: Increase pedestrian spawn probabilities with the stage count 2026-03-05 13:47:39 +01:00
Dendy 63395dd5cb feat: Add increasing dimensions on stage clear 2026-03-05 13:36:28 +01:00
Dendy f72746c8e8 feat: Add arriving at the station and level regeneration mechanics 2026-03-04 22:55:07 +01:00
Dendy 15c3b0ac8a feat: Do set the station correctly 2026-03-04 22:18:07 +01:00
Dendy 6d3fca7d81 feat: Safety check in case next_chunk is not chunk... how tho? 2026-03-04 21:19:44 +01:00
Dendy 195a5e619f feat: Create and integrate spawn scene 2026-03-04 21:14:19 +01:00
Dendy 6704b3e4f0 feat: Open all bottom exits & organize level.gd 2026-03-04 21:08:03 +01:00
Dendy 3d7353b6b5 feat: Remove manual initial pedestrian from level tree 2026-03-04 20:49:02 +01:00
Dendy 13b08b660e feat: Integrate station into level, move player to spawn 2026-03-04 20:42:36 +01:00
Dusk b99ed8c7bb feat: Add collision for buildings and player and peds 2026-03-03 20:15:22 +01:00
Dusk 1bc9f30c44 feat: Make variables for sizes 2026-03-03 17:10:20 +01:00
Dusk 549d0c82db feat: Spawn and despawn pedestrians 2026-03-03 16:20:54 +01:00
Dusk 2f20c8a283 feat: add very stoopid pedestrian 2026-03-02 23:07:19 +01:00
Dusk 201868907a feat: Add center mesh 2026-03-02 22:23:47 +01:00
Dendy 7c36377c25 feat: Proper exit onning algo 2026-03-02 20:36:20 +01:00
Dendy 29308d78c2 feat: Initial WIP implementation of the path deciding algo
It doesn't really work but oh well
2026-03-02 11:45:44 +01:00
Dusk fa15bbf1a8 feat: Simple chunk visualization 2026-03-01 21:12:23 +01:00
Dusk 95fe9c334f feat: WIP level generation 2026-03-01 20:40:29 +01:00
Dusk 12aafa654c tmp 2026-03-01 19:23:33 +01:00