Dendy
|
7bc59b6e0a
|
fix: Fix Global.station_coords assignment
|
2026-03-06 09:58:09 +01:00 |
Dusk
|
125cb3fdb0
|
feat: Rotate arrow to point at station
|
2026-03-06 09:35:24 +01:00 |
Dusk
|
05d944b913
|
feat: Change station texture
|
2026-03-05 21:41:32 +01:00 |
Dusk
|
7a88168cb4
|
feat: Add train to station
|
2026-03-05 16:12:11 +01:00 |
Dusk
|
71f521e433
|
feat: Make station model a bit more detailed
|
2026-03-05 15:50:30 +01:00 |
Dendy
|
f72746c8e8
|
feat: Add arriving at the station and level regeneration mechanics
|
2026-03-04 22:55:07 +01:00 |
Dendy
|
3d7353b6b5
|
feat: Remove manual initial pedestrian from level tree
|
2026-03-04 20:49:02 +01:00 |
Dusk
|
b99ed8c7bb
|
feat: Add collision for buildings and player and peds
|
2026-03-03 20:15:22 +01:00 |
Dusk
|
1bc9f30c44
|
feat: Make variables for sizes
|
2026-03-03 17:10:20 +01:00 |
Dusk
|
2f20c8a283
|
feat: add very stoopid pedestrian
|
2026-03-02 23:07:19 +01:00 |
Dendy
|
7c36377c25
|
feat: Proper exit onning algo
|
2026-03-02 20:36:20 +01:00 |
Dusk
|
54d1a90e3e
|
fix: Change pos values of stuffs
|
2026-03-02 20:25:44 +01:00 |
Dusk
|
780f55633b
|
feat: Render roads WIP
|
2026-03-02 20:19:38 +01:00 |
Dendy
|
29308d78c2
|
feat: Initial WIP implementation of the path deciding algo
It doesn't really work but oh well
|
2026-03-02 11:45:44 +01:00 |
Dusk
|
fa15bbf1a8
|
feat: Simple chunk visualization
|
2026-03-01 21:12:23 +01:00 |
Dusk
|
95fe9c334f
|
feat: WIP level generation
|
2026-03-01 20:40:29 +01:00 |
Dusk
|
12aafa654c
|
tmp
|
2026-03-01 19:23:33 +01:00 |
Dusk
|
9013361e29
|
Initial
|
2026-02-24 18:22:35 +01:00 |