lustlion
|
2b9f605a0a
|
added seconds since start, tweaked wall jump, added wall friction and isSliding
|
2022-02-27 05:30:46 +01:00 |
binarycat
|
e3a5ab0c42
|
new fps counter
|
2022-02-27 04:49:38 +01:00 |
lustlion
|
e62eae1564
|
fixed dash timer bad when lag
|
2022-02-27 03:02:06 +01:00 |
lustlion
|
4f6d0890e3
|
removing patch file, changing jump check for CheckPressed instead of CheckDown
|
2022-02-26 21:33:01 +01:00 |
lustlion
|
a4490bc827
|
fixed arrow physics
|
2022-02-22 01:14:38 +01:00 |
lustlion
|
a944192f67
|
Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
|
2022-02-21 18:24:20 +01:00 |
lustlion
|
8e9078e929
|
demo recording and playback, collision table
|
2022-02-17 23:39:31 +01:00 |
lustlion
|
8def86ade6
|
hook anchors. player animation fixed.
|
2022-02-15 10:21:24 +01:00 |
lustlion
|
9d1e59b46a
|
adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
|
2022-02-12 20:03:48 +01:00 |
lustlion
|
8ddf3610ac
|
restructured folder
|
2022-02-12 11:36:43 +01:00 |
lustlion
|
e51905de67
|
run from the folder
|
2022-02-12 10:35:45 +01:00 |
lustlion
|
ff99b79563
|
rope, moved entities from LoadedEntities to LoadedObjects.Entities
|
2022-02-10 18:18:37 +01:00 |
lustlion
|
7f42dea6fa
|
player respawn, spikes & hazard objects
|
2022-02-10 15:53:50 +01:00 |
lustlion
|
2ce41d541f
|
audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files
|
2022-02-08 17:04:36 +01:00 |
bizcochito
|
cbcf90de2d
|
Level list now pulled from "levels", changed log stuff.
|
2022-02-08 11:30:59 +01:00 |
bizcochito
|
609a3d79cd
|
ennabled logging ooops
|
2022-02-07 09:41:53 +01:00 |
bizcochito
|
89c12b4a0b
|
Changed loggin to only log when enabled with logPrint function
|
2022-02-07 09:36:16 +01:00 |
lustlion
|
cbf29ced65
|
Shader for lighting, fairy line of view, tileset change, broke lights, sorry
|
2022-02-05 12:32:47 +01:00 |
lustlion
|
d4dbc034ea
|
Adjusted menu behvariour with entity and particle movement. adjusted player entity
|
2022-02-03 06:02:06 +01:00 |
lustlion
|
7595ed3b90
|
Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
|
2022-02-03 05:31:25 +01:00 |
bizcochito
|
b4311064f6
|
Added memmory usage to debug menu and logging
|
2022-01-31 15:03:14 +01:00 |
bizcochito
|
ed3d8a90ec
|
OMG A TYPO
|
2022-01-31 11:06:24 +01:00 |
bizcochito
|
1759196f26
|
Done and "implemented" locales
Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage.
|
2022-01-31 11:03:58 +01:00 |
lustlion
|
486f242544
|
editor fix, camera confined to level
|
2022-01-31 07:38:15 +01:00 |
lustlion
|
a703af5e8d
|
Level exporting works!
|
2022-01-30 11:31:18 +01:00 |
lustlion
|
a1bf842cef
|
editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
|
2022-01-29 08:49:45 +01:00 |
lustlion
|
f4b44dc7bc
|
Renamed pause.lua to ui.lua; adjusted accordingly.
|
2022-01-21 15:57:09 +01:00 |
bizcochito
|
9e43b02620
|
implemented the button thing (badly(im sorry)
|
2022-01-20 15:18:40 +01:00 |
lustlion
|
ccc059f40d
|
Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
|
2022-01-20 00:53:59 +01:00 |
lustlion
|
50f126fa7b
|
Created Particles, added fairy particle, added more entity methods like kill() and entity id
|
2022-01-19 23:29:02 +01:00 |
lustlion
|
15e8142c4c
|
more work on editor and selecting tiles, not done yet tho
|
2022-01-19 21:57:45 +01:00 |
lustlion
|
2b323fff8f
|
Sliced game loop into game, gameworld and editor. added editor keybind for palette.
|
2022-01-19 16:13:13 +01:00 |
bizcochito
|
03793e1fb8
|
Made HasPressed function and implemented it
|
2022-01-19 14:55:15 +01:00 |
bizcochito
|
9c89a970ed
|
remapped debug controls and made them changeable
|
2022-01-19 13:28:09 +01:00 |
bizcochito
|
a183dac913
|
merge
|
2022-01-18 21:12:13 +01:00 |
bizcochito
|
2b48358ce7
|
merge
|
2022-01-18 21:11:11 +01:00 |
bizcochito
|
0fa50c3324
|
Merge https://git.fai.su/lustlion/Mothback
|
2022-01-18 21:06:21 +01:00 |
bizcochito
|
e8477e8750
|
Update 'main.lua'
|
2022-01-18 19:45:57 +00:00 |
lustlion
|
d6de26180b
|
Fixed bug thing?
|
2022-01-18 20:24:49 +01:00 |
bizcochito
|
f021446439
|
Made keybind editing "backend"
|
2022-01-18 18:46:41 +01:00 |
lustlion
|
389eaed285
|
bit more of refactoring
|
2022-01-18 14:02:56 +01:00 |
lustlion
|
0b18fcd369
|
Moved game loop from main.lua to specific script, sliced it into parts
|
2022-01-18 13:53:58 +01:00 |
lustlion
|
d0e849bf3d
|
updated to-do
|
2022-01-18 11:21:42 +01:00 |
lustlion
|
5a266d6b3a
|
uh yeah i keep forgetting ab pushing these. sorry.
|
2022-01-18 00:14:54 +01:00 |
lustlion
|
dd2debc0bd
|
uh, a lot happened, i murdered physics code, redesigned tiles & levels, now i need to make another level editor. I'm sorry game. I'm sorry git.
|
2021-11-28 03:38:30 +01:00 |
lustlion
|
8607399d16
|
YAY
- Mask functionality
- Rehandled Animations (now consistent)
|
2021-10-29 04:15:53 +02:00 |
lustlion
|
538a1f77f8
|
New lighting!
|
2021-10-27 11:06:08 +02:00 |
lustlion
|
f926723194
|
Lighting system
|
2021-10-26 01:19:22 +02:00 |
lustlion
|
b8b2525975
|
REWORKED HOW THINGS ARE SCALED
speed values should be adjusted accordingly, but maybe i slipped some
i changed:
player acc
arrow speed
i intentionally didnt change:
jump speed
|
2021-10-25 02:00:21 +02:00 |
lustlion
|
1e1f9edb45
|
kupo nice now
bow nice
aim nice
arrow nice
all nice
|
2021-10-25 01:41:40 +02:00 |