lustlion
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4f6d0890e3
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removing patch file, changing jump check for CheckPressed instead of CheckDown
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2022-02-26 21:33:01 +01:00 |
lustlion
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8bad3894dc
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a, clean
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2022-02-26 21:19:54 +01:00 |
binarycat
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e9754dc1dd
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walljumps
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2022-02-26 21:18:25 +01:00 |
binarycat
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4efc99659c
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dont use nil globals, pass no args to Entity:New() instead
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2022-02-26 20:14:01 +01:00 |
lustlion
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1580dc3463
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consistent indentation
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2022-02-26 03:56:53 +01:00 |
lustlion
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42cf9cfec8
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fix fix (but true fix)
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2022-02-26 02:26:12 +01:00 |
lustlion
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2c22e9e26a
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fix
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2022-02-26 02:23:48 +01:00 |
lustlion
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54f6a46428
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added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff)
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2022-02-24 04:15:35 +01:00 |
lustlion
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00cec59351
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debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup
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2022-02-23 16:46:03 +01:00 |
lustlion
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a4490bc827
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fixed arrow physics
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2022-02-22 01:14:38 +01:00 |
lustlion
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f0bc02c418
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Fixed particles, reduced light radius of visible light
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2022-02-21 18:48:24 +01:00 |
lustlion
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a944192f67
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Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders.
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2022-02-21 18:24:20 +01:00 |
lustlion
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192b1e6ca0
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fixed map; hookshots circle is now drawn on background
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2022-02-18 13:21:10 +01:00 |
lustlion
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37d44ce0a2
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cleaning old demos folder
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2022-02-18 00:25:40 +01:00 |
lustlion
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74ee5b63aa
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fixed gitignore
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2022-02-18 00:23:04 +01:00 |
lustlion
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405c80d039
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bugfix: action checks without demo wouldnt be properly registered
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2022-02-18 00:17:36 +01:00 |
lustlion
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a722c019f3
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yeah table uh not sure
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2022-02-18 00:03:32 +01:00 |
lustlion
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8e9078e929
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demo recording and playback, collision table
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2022-02-17 23:39:31 +01:00 |
lustlion
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fb375e352b
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air friction for vertical velocity
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2022-02-15 10:55:56 +01:00 |
lustlion
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a21246e016
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adjustmenet hook
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2022-02-15 10:44:02 +01:00 |
lustlion
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5f852a61e6
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bugfix collision optimizer being too greedy
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2022-02-15 10:35:52 +01:00 |
lustlion
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8def86ade6
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hook anchors. player animation fixed.
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2022-02-15 10:21:24 +01:00 |
lustlion
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f6541068e0
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swing adjustment. :)
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2022-02-14 15:56:14 +01:00 |
lustlion
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acfc51ae03
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level chhange
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2022-02-12 20:08:41 +01:00 |
lustlion
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9d1e59b46a
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adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind)
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2022-02-12 20:03:48 +01:00 |
lustlion
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6566e6fbab
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fix swing
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2022-02-12 11:43:56 +01:00 |
lustlion
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8ddf3610ac
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restructured folder
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2022-02-12 11:36:43 +01:00 |
lustlion
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e51905de67
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run from the folder
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2022-02-12 10:35:45 +01:00 |
bizcochito
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d7d0c83c94
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Changed the rope calculation (not working like i want anyway)
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2022-02-11 15:55:14 +01:00 |
lustlion
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ff99b79563
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rope, moved entities from LoadedEntities to LoadedObjects.Entities
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2022-02-10 18:18:37 +01:00 |
lustlion
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7f42dea6fa
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player respawn, spikes & hazard objects
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2022-02-10 15:53:50 +01:00 |
lustlion
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2ce41d541f
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audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files
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2022-02-08 17:04:36 +01:00 |
bizcochito
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cbcf90de2d
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Level list now pulled from "levels", changed log stuff.
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2022-02-08 11:30:59 +01:00 |
bizcochito
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2f19554279
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solved: i put append instead of write in export
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2022-02-08 10:53:53 +01:00 |
bizcochito
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7e134f7961
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Not files are saved in "export" and logs in "logs"
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2022-02-08 10:52:37 +01:00 |
bizcochito
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ef58a6e383
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Changed file management to native lua instead of love.filesystem
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2022-02-08 10:23:42 +01:00 |
lustlion
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e7aa34d5c2
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Logged level export
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2022-02-08 08:40:17 +01:00 |
lustlion
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1f7d967f77
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Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).
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2022-02-08 08:22:27 +01:00 |
lustlion
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010c19b10f
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Fix, collisions now show border in debug
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2022-02-07 12:16:58 +01:00 |
lustlion
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a899e40c73
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Two dimensional optimization, yay
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2022-02-07 12:07:57 +01:00 |
bizcochito
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3f5cc2e111
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solved problem where log had all in 1 line
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2022-02-07 11:40:59 +01:00 |
bizcochito
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19c5487789
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Done log file, log print automaticaly log writes
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2022-02-07 09:58:33 +01:00 |
bizcochito
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609a3d79cd
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ennabled logging ooops
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2022-02-07 09:41:53 +01:00 |
bizcochito
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89c12b4a0b
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Changed loggin to only log when enabled with logPrint function
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2022-02-07 09:36:16 +01:00 |
lustlion
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75b7aad1e6
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optimization in whole tiles creation
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2022-02-07 09:24:41 +01:00 |
bizcochito
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dedb0d884c
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Optimiced collision so noncollidable objects are skipped first
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2022-02-05 12:38:08 +01:00 |
lustlion
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cbf29ced65
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Shader for lighting, fairy line of view, tileset change, broke lights, sorry
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2022-02-05 12:32:47 +01:00 |
lustlion
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15f5ef8454
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removed extra line
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2022-02-03 11:33:51 +01:00 |
lustlion
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7a67ae2f65
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cleaned stuff
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2022-02-03 11:32:39 +01:00 |
lustlion
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6dedd42308
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Fixefixed regular font not applying
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2022-02-03 07:12:24 +01:00 |