Commit Graph

122 Commits

Author SHA1 Message Date
lustlion 4f6d0890e3 removing patch file, changing jump check for CheckPressed instead of CheckDown 2022-02-26 21:33:01 +01:00
lustlion 8bad3894dc a, clean 2022-02-26 21:19:54 +01:00
binarycat e9754dc1dd walljumps 2022-02-26 21:18:25 +01:00
binarycat 4efc99659c dont use nil globals, pass no args to Entity:New() instead 2022-02-26 20:14:01 +01:00
lustlion 1580dc3463 consistent indentation 2022-02-26 03:56:53 +01:00
lustlion 42cf9cfec8 fix fix (but true fix) 2022-02-26 02:26:12 +01:00
lustlion 2c22e9e26a fix 2022-02-26 02:23:48 +01:00
lustlion 54f6a46428 added draw functions for setScale, rehandled scale, animations now have multiple frame times (this breaks some minor stuff) 2022-02-24 04:15:35 +01:00
lustlion 00cec59351 debug screen to show loaded objects, fixed particles not getting properly cleaned, canvas cleanup 2022-02-23 16:46:03 +01:00
lustlion a4490bc827 fixed arrow physics 2022-02-22 01:14:38 +01:00
lustlion f0bc02c418 Fixed particles, reduced light radius of visible light 2022-02-21 18:48:24 +01:00
lustlion a944192f67 Rehandled Darkness and Lights. Refactored lots of stuff. Rewritten shaders. 2022-02-21 18:24:20 +01:00
lustlion 192b1e6ca0 fixed map; hookshots circle is now drawn on background 2022-02-18 13:21:10 +01:00
lustlion 37d44ce0a2 cleaning old demos folder 2022-02-18 00:25:40 +01:00
lustlion 74ee5b63aa fixed gitignore 2022-02-18 00:23:04 +01:00
lustlion 405c80d039 bugfix: action checks without demo wouldnt be properly registered 2022-02-18 00:17:36 +01:00
lustlion a722c019f3 yeah table uh not sure 2022-02-18 00:03:32 +01:00
lustlion 8e9078e929 demo recording and playback, collision table 2022-02-17 23:39:31 +01:00
lustlion fb375e352b air friction for vertical velocity 2022-02-15 10:55:56 +01:00
lustlion a21246e016 adjustmenet hook 2022-02-15 10:44:02 +01:00
lustlion 5f852a61e6 bugfix collision optimizer being too greedy 2022-02-15 10:35:52 +01:00
lustlion 8def86ade6 hook anchors. player animation fixed. 2022-02-15 10:21:24 +01:00
lustlion f6541068e0 swing adjustment. :) 2022-02-14 15:56:14 +01:00
lustlion acfc51ae03 level chhange 2022-02-12 20:08:41 +01:00
lustlion 9d1e59b46a adjusted hook to be toggle; renamed HasPressed to CheckPressed (keybind) 2022-02-12 20:03:48 +01:00
lustlion 6566e6fbab fix swing 2022-02-12 11:43:56 +01:00
lustlion 8ddf3610ac restructured folder 2022-02-12 11:36:43 +01:00
lustlion e51905de67 run from the folder 2022-02-12 10:35:45 +01:00
bizcochito d7d0c83c94 Changed the rope calculation (not working like i want anyway) 2022-02-11 15:55:14 +01:00
lustlion ff99b79563 rope, moved entities from LoadedEntities to LoadedObjects.Entities 2022-02-10 18:18:37 +01:00
lustlion 7f42dea6fa player respawn, spikes & hazard objects 2022-02-10 15:53:50 +01:00
lustlion 2ce41d541f audio manager, moved stuff from (removed) enums into animations, tiledata. new sfx and music enum files 2022-02-08 17:04:36 +01:00
bizcochito cbcf90de2d Level list now pulled from "levels", changed log stuff. 2022-02-08 11:30:59 +01:00
bizcochito 2f19554279 solved: i put append instead of write in export 2022-02-08 10:53:53 +01:00
bizcochito 7e134f7961 Not files are saved in "export" and logs in "logs" 2022-02-08 10:52:37 +01:00
bizcochito ef58a6e383 Changed file management to native lua instead of love.filesystem 2022-02-08 10:23:42 +01:00
lustlion e7aa34d5c2 Logged level export 2022-02-08 08:40:17 +01:00
lustlion 1f7d967f77 Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold). 2022-02-08 08:22:27 +01:00
lustlion 010c19b10f Fix, collisions now show border in debug 2022-02-07 12:16:58 +01:00
lustlion a899e40c73 Two dimensional optimization, yay 2022-02-07 12:07:57 +01:00
bizcochito 3f5cc2e111 solved problem where log had all in 1 line 2022-02-07 11:40:59 +01:00
bizcochito 19c5487789 Done log file, log print automaticaly log writes 2022-02-07 09:58:33 +01:00
bizcochito 609a3d79cd ennabled logging ooops 2022-02-07 09:41:53 +01:00
bizcochito 89c12b4a0b Changed loggin to only log when enabled with logPrint function 2022-02-07 09:36:16 +01:00
lustlion 75b7aad1e6 optimization in whole tiles creation 2022-02-07 09:24:41 +01:00
bizcochito dedb0d884c Optimiced collision so noncollidable objects are skipped first 2022-02-05 12:38:08 +01:00
lustlion cbf29ced65 Shader for lighting, fairy line of view, tileset change, broke lights, sorry 2022-02-05 12:32:47 +01:00
lustlion 15f5ef8454 removed extra line 2022-02-03 11:33:51 +01:00
lustlion 7a67ae2f65 cleaned stuff 2022-02-03 11:32:39 +01:00
lustlion 6dedd42308 Fixefixed regular font not applying 2022-02-03 07:12:24 +01:00