lustlion
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e7aa34d5c2
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Logged level export
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2022-02-08 08:40:17 +01:00 |
lustlion
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1f7d967f77
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Cleaned collisions.lua, objobjects.lua. Fixed level optimization typo. Added fairy FCS (altitude hold).
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2022-02-08 08:22:27 +01:00 |
lustlion
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010c19b10f
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Fix, collisions now show border in debug
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2022-02-07 12:16:58 +01:00 |
lustlion
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a899e40c73
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Two dimensional optimization, yay
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2022-02-07 12:07:57 +01:00 |
bizcochito
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3f5cc2e111
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solved problem where log had all in 1 line
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2022-02-07 11:40:59 +01:00 |
bizcochito
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19c5487789
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Done log file, log print automaticaly log writes
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2022-02-07 09:58:33 +01:00 |
bizcochito
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609a3d79cd
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ennabled logging ooops
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2022-02-07 09:41:53 +01:00 |
bizcochito
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89c12b4a0b
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Changed loggin to only log when enabled with logPrint function
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2022-02-07 09:36:16 +01:00 |
lustlion
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75b7aad1e6
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optimization in whole tiles creation
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2022-02-07 09:24:41 +01:00 |
bizcochito
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dedb0d884c
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Optimiced collision so noncollidable objects are skipped first
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2022-02-05 12:38:08 +01:00 |
lustlion
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cbf29ced65
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Shader for lighting, fairy line of view, tileset change, broke lights, sorry
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2022-02-05 12:32:47 +01:00 |
lustlion
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7a67ae2f65
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cleaned stuff
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2022-02-03 11:32:39 +01:00 |
lustlion
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2703371434
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Fixed font now only applies on menus
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2022-02-03 07:08:15 +01:00 |
lustlion
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d4dbc034ea
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Adjusted menu behvariour with entity and particle movement. adjusted player entity
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2022-02-03 06:02:06 +01:00 |
lustlion
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7595ed3b90
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Rehandled menus; reworked dialog, added dialogsequences instead of dialogboxes
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2022-02-03 05:31:25 +01:00 |
bizcochito
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2113917fb1
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Made dialog boxes
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2022-02-01 15:05:36 +01:00 |
bizcochito
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b4311064f6
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Added memmory usage to debug menu and logging
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2022-01-31 15:03:14 +01:00 |
bizcochito
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1759196f26
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Done and "implemented" locales
Language for now is called 1 time and hardcoded.
Solved error on todo and made a coment on every lenguage.
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2022-01-31 11:03:58 +01:00 |
lustlion
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486f242544
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editor fix, camera confined to level
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2022-01-31 07:38:15 +01:00 |
lustlion
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bb53c2787b
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Editor canvas modification bugfix, selected tile preview fix
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2022-01-31 06:44:03 +01:00 |
lustlion
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e1bfd4f7f5
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Can expand and reduce canvass with lctrl and lshift. (Bug: all tiles get erased :c)
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2022-01-31 01:22:15 +01:00 |
lustlion
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727592ac55
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F1 to change tileset
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2022-01-30 12:01:10 +01:00 |
lustlion
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a703af5e8d
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Level exporting works!
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2022-01-30 11:31:18 +01:00 |
bizcochito
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35c260d24f
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solved syntax error :comf:
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2022-01-29 21:03:59 +01:00 |
lustlion
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c4ef2f2e8c
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Right click to remove in editor; checks if key is down instead of clicking
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2022-01-29 11:52:57 +01:00 |
lustlion
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3e8a907aa2
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optimized tiledata
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2022-01-29 10:46:49 +01:00 |
lustlion
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a1bf842cef
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editor progress, generic keybinds, player coyote value, cursed book entity, level changes, camera adjustments
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2022-01-29 08:49:45 +01:00 |
lustlion
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90ed1f6460
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consistent naming; moving functions from level.lua to gameworld.lua
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2022-01-22 23:10:21 +01:00 |
lustlion
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f4b44dc7bc
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Renamed pause.lua to ui.lua; adjusted accordingly.
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2022-01-21 15:57:09 +01:00 |
bizcochito
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9e43b02620
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implemented the button thing (badly(im sorry)
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2022-01-20 15:18:40 +01:00 |
lustlion
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ed9873d633
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Fairy lights
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2022-01-20 14:06:40 +01:00 |
bizcochito
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2d8b8a23db
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solved the scale issues
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2022-01-20 13:53:32 +01:00 |
bizcochito
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3eddd8bb21
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Deleted shit from pauseui
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2022-01-20 13:34:30 +01:00 |
lustlion
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ccc059f40d
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Hexadecimal colors, particle data, cleaned a bit of entities, added player dash animation particles
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2022-01-20 00:53:59 +01:00 |
lustlion
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50f126fa7b
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Created Particles, added fairy particle, added more entity methods like kill() and entity id
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2022-01-19 23:29:02 +01:00 |
lustlion
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15e8142c4c
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more work on editor and selecting tiles, not done yet tho
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2022-01-19 21:57:45 +01:00 |
lustlion
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2b323fff8f
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Sliced game loop into game, gameworld and editor. added editor keybind for palette.
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2022-01-19 16:13:13 +01:00 |
bizcochito
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2972cf1488
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Made HasPressed more memory efficient
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2022-01-19 14:58:49 +01:00 |
bizcochito
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03793e1fb8
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Made HasPressed function and implemented it
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2022-01-19 14:55:15 +01:00 |
lustlion
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0305dd4fc2
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yari you had two typo my love
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2022-01-19 13:54:33 +01:00 |
bizcochito
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9c89a970ed
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remapped debug controls and made them changeable
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2022-01-19 13:28:09 +01:00 |
bizcochito
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33ade34886
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Merge https://git.fai.su/lustlion/Mothback
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2022-01-18 21:08:58 +01:00 |
bizcochito
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da8b9004b4
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Made keybind editing "backend"
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2022-01-18 20:47:55 +01:00 |
bizcochito
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58b4e16251
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redone controls
you can have any ammount of keys assigned to an acction, only mouse and
keyboard supported for now
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2022-01-18 16:49:49 +01:00 |
lustlion
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389eaed285
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bit more of refactoring
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2022-01-18 14:02:56 +01:00 |
lustlion
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0b18fcd369
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Moved game loop from main.lua to specific script, sliced it into parts
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2022-01-18 13:53:58 +01:00 |
lustlion
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d0e849bf3d
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updated to-do
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2022-01-18 11:21:42 +01:00 |
lustlion
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5a266d6b3a
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uh yeah i keep forgetting ab pushing these. sorry.
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2022-01-18 00:14:54 +01:00 |
lustlion
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dd2debc0bd
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uh, a lot happened, i murdered physics code, redesigned tiles & levels, now i need to make another level editor. I'm sorry game. I'm sorry git.
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2021-11-28 03:38:30 +01:00 |
lustlion
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8607399d16
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YAY
- Mask functionality
- Rehandled Animations (now consistent)
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2021-10-29 04:15:53 +02:00 |